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Base

(base.render_template_database)

This file contains 1352 render templates.

Decal

(decal)

Techniques

  • default
    • decal:default

Inputs

This template has no inputs.

Decal Diffuse Texture

(decal:DIFFUSE_TEXTURE)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Decal Diffuse Texture Diffuse Uvanim

(decal:DIFFUSE_TEXTURE:DIFFUSE_UVANIM)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Decal Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Texture Opacity Uvanim Simple Tint

(decal:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SIMPLE_TINT)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture
uv_speedUV Speedvector3
tint_colorDiffuse Tint Color (x2)vector3
bump_normal_textureNormal Map (UV2 else UV1)texture

Decal Diffuse Texture Distance Fade 1 Opacity Texture Skinned 3weights

(decal:DIFFUSE_TEXTURE:DISTANCE_FADE_1:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:DISTANCE_FADE_1:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Decal Diffuse Texture Instanced

(decal:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Decal Diffuse Texture Instanced Normalmap Opacity Texture

(decal:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Decal Diffuse Texture Instanced Opacity Texture

(decal:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Decal Diffuse Texture Normalmap

(decal:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Decal Diffuse Texture Normalmap Opacity Texture

(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Decal Diffuse Texture Normalmap Opacity Texture Opacity Texture G

(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:OPACITY_TEXTURE_G)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:OPACITY_TEXTURE_G

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Decal Diffuse Texture Normalmap Opacity Texture Simple Tint

(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture
tint_colorDiffuse Tint Color (x2)vector3
bump_normal_textureNormal Map (UV2 else UV1)texture

Decal Diffuse Texture Normalmap Opacity Texture Simple Tint Vertex Color

(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture
tint_colorDiffuse Tint Color (x2)vector3
bump_normal_textureNormal Map (UV2 else UV1)texture

Decal Diffuse Texture Normalmap Opacity Texture Vertex Color

(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Decal Diffuse Texture Opacity Texture

(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Decal Diffuse Texture Opacity Texture Rl Fps Weapon

(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_FPS_WEAPON)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_FPS_WEAPON

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Decal Diffuse Texture Opacity Texture Simple Tint

(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture
tint_colorDiffuse Tint Color (x2)vector3

Decal Diffuse Texture Opacity Texture Skinned 1weight

(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Decal Diffuse Texture Opacity Texture Skinned 3weights

(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Decal Diffuse Texture Opacity Texture Skinned 3weights Vertex Color

(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Decal Diffuse Texture Opacity Texture Vertex Color

(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Decal Diffuse Texture Rl Fps Weapon

(decal:DIFFUSE_TEXTURE:RL_FPS_WEAPON)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:RL_FPS_WEAPON

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Decal Diffuse Texture Simple Tint

(decal:DIFFUSE_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Decal Diffuse Texture Skinned 1weight

(decal:DIFFUSE_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Decal Diffuse Texture Skinned 3weights

(decal:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • decal:default:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Decal Opacity Texture Tint Only Vertex Color

(decal:OPACITY_TEXTURE:TINT_ONLY:VERTEX_COLOR)

Techniques

  • default
    • decal:default:OPACITY_TEXTURE:TINT_ONLY:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureOpacity Texture (r: diffuse op, g: normalmap op)texture

Effect Blend Add Camera Facing Billboard Diffuse0 Texture Intersection Fadeout

(effect:BLEND_ADD:CAMERA_FACING_BILLBOARD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT)

Techniques

  • default
    • effect:default:BLEND_ADD:CAMERA_FACING_BILLBOARD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture

(effect:BLEND_ADD:DIFFUSE0_TEXTURE)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Threshold Sweep

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
threshold_sweep_color_sThreshold Sweep Color Startvector3
threshold_sweep_color_eThreshold Sweep Color Endvector3
threshold_sweep_op_sThreshold Sweep Opacity Startscalar
threshold_sweep_op_eThreshold Sweep Opacity Endscalar
threshold_sweep_fuzziness_sThreshold Sweep Fuzziness Startscalar
threshold_sweep_fuzziness_eThreshold Sweep Fuzziness Endscalar
threshold_sweep_speedThreshold Sweep Speedscalar
threshold_sweep_time_expThreshold Sweep Fuzziness Time Exponentscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Threshold Sweep Diffuse0 Uvanim

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
threshold_sweep_color_sThreshold Sweep Color Startvector3
threshold_sweep_color_eThreshold Sweep Color Endvector3
threshold_sweep_op_sThreshold Sweep Opacity Startscalar
threshold_sweep_op_eThreshold Sweep Opacity Endscalar
threshold_sweep_fuzziness_sThreshold Sweep Fuzziness Startscalar
threshold_sweep_fuzziness_eThreshold Sweep Fuzziness Endscalar
threshold_sweep_speedThreshold Sweep Speedscalar
threshold_sweep_time_expThreshold Sweep Fuzziness Time Exponentscalar
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Threshold Sweep Diffuse1 Blend Op Rgb Add Diffuse1 Texture

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
threshold_sweep_color_sThreshold Sweep Color Startvector3
threshold_sweep_color_eThreshold Sweep Color Endvector3
threshold_sweep_op_sThreshold Sweep Opacity Startscalar
threshold_sweep_op_eThreshold Sweep Opacity Endscalar
threshold_sweep_fuzziness_sThreshold Sweep Fuzziness Startscalar
threshold_sweep_fuzziness_eThreshold Sweep Fuzziness Endscalar
threshold_sweep_speedThreshold Sweep Speedscalar
threshold_sweep_time_expThreshold Sweep Fuzziness Time Exponentscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Threshold Sweep Diffuse1 Texture

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_TEXTURE)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
threshold_sweep_color_sThreshold Sweep Color Startvector3
threshold_sweep_color_eThreshold Sweep Color Endvector3
threshold_sweep_op_sThreshold Sweep Opacity Startscalar
threshold_sweep_op_eThreshold Sweep Opacity Endscalar
threshold_sweep_fuzziness_sThreshold Sweep Fuzziness Startscalar
threshold_sweep_fuzziness_eThreshold Sweep Fuzziness Endscalar
threshold_sweep_speedThreshold Sweep Speedscalar
threshold_sweep_time_expThreshold Sweep Fuzziness Time Exponentscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Tint

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
tint_diffuse0_colorDiffuse0 Tint Color (x2)vector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Tint Diffuse0 Uvanim Instanced View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
tint_diffuse0_colorDiffuse0 Tint Color (x2)vector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Tint Double Sided

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DOUBLE_SIDED)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DOUBLE_SIDED

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
tint_diffuse0_colorDiffuse0 Tint Color (x2)vector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Tint Fps Intersection Fadeout Threshold Reveal View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:FPS:INTERSECTION_FADEOUT:THRESHOLD_REVEAL:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:FPS:INTERSECTION_FADEOUT:THRESHOLD_REVEAL:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureReveal Maptexture
falloff_expOpacity View Angle Falloffscalar
tint_diffuse0_colorDiffuse0 Tint Color (x2)vector3
fadeout_distanceIntersection Fade-out Distancescalar
reveal_startReveal Startscalar
reveal_endReveal Endscalar
reveal_fuzzReveal Threshold Fuzzscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Tint Fps Intersection Fadeout View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:FPS:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:FPS:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
tint_diffuse0_colorDiffuse0 Tint Color (x2)vector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Tint Intersection Fadeout View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
tint_diffuse0_colorDiffuse0 Tint Color (x2)vector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Tint View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
tint_diffuse0_colorDiffuse0 Tint Color (x2)vector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Mul Diffuse1 Texture

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Mul Diffuse1 Texture Diffuse1 Uvanim

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
uv1_speedDiffuse1 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Double Sided

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Double Sided Intersection Fadeout View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Double Sided Vertex Color

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VERTEX_COLOR)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Double Sided View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Instanced

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Instanced Intersection Fadeout View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Instanced View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout Skinned 1weight View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout Skinned 3weights

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_3WEIGHTS)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout Skinned 3weights Vertex Color

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_3WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_3WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Skinned 1weight

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_1WEIGHT)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Skinned 2weights View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_2WEIGHTS:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_2WEIGHTS:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Skinned 3weights

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Vertex Color

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Vertex Color View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Threshold Sweep

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_THRESHOLD_SWEEP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_THRESHOLD_SWEEP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
threshold_sweep_color_sThreshold Sweep Color Startvector3
threshold_sweep_color_eThreshold Sweep Color Endvector3
threshold_sweep_op_sThreshold Sweep Opacity Startscalar
threshold_sweep_op_eThreshold Sweep Opacity Endscalar
threshold_sweep_fuzziness_sThreshold Sweep Fuzziness Startscalar
threshold_sweep_fuzziness_eThreshold Sweep Fuzziness Endscalar
threshold_sweep_speedThreshold Sweep Speedscalar
threshold_sweep_time_expThreshold Sweep Fuzziness Time Exponentscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Diffuse1 Texture Diffuse1 Uvanim Double Sided View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv1_speedDiffuse1 UV Speedvector3
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Dof Cutter

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOF_CUTTER)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOF_CUTTER

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture

Effect Blend Add Diffuse0 Texture Dof Cutter View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOF_CUTTER:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOF_CUTTER:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture

Effect Blend Add Diffuse0 Texture Double Sided

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Double Sided Instanced View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INSTANCED:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INSTANCED:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Double Sided Intersection Fadeout View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Double Sided Skinned 1weight

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_1WEIGHT)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Double Sided View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Fps

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Fps Holo View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:HOLO:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:HOLO:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
holo_target_offsetTarget offset from centervector3
holo_reticle_scaleReticle scale (min, max, distance)vector3
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Fps Intersection Fadeout

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:INTERSECTION_FADEOUT)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:INTERSECTION_FADEOUT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Fps Skinned 3weights View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Fps View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Instanced

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Instanced View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Intersection Fadeout

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Intersection Fadeout Skinned 1weight View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Intersection Fadeout Vertex Color View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Intersection Fadeout View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Skinned 1weight

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Skinned 3weights View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Threshold Reveal

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureReveal Maptexture
reveal_startReveal Startscalar
reveal_endReveal Endscalar
reveal_fuzzReveal Threshold Fuzzscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Threshold Reveal Threshold Reveal Detail

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL:THRESHOLD_REVEAL_DETAIL)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL:THRESHOLD_REVEAL_DETAIL

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureReveal Maptexture
reveal_startReveal Startscalar
reveal_endReveal Endscalar
reveal_fuzzReveal Threshold Fuzzscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Vertex Color

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture Vertex Color View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Diffuse0 Texture View Angle Falloff Op

(effect:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Add Scope Scope Inner Reticle

(effect:BLEND_ADD:SCOPE:SCOPE_INNER_RETICLE)

Techniques

  • default
    • effect:default:BLEND_ADD:SCOPE:SCOPE_INNER_RETICLE

Inputs

NameUI NameType
diffuse_textureReticle0 Texturetexture
detail_diffuse_textureReticle1 Texturetexture
macrodetail_diffuse_textureBackground Texturetexture
scope_zoomScope zoomscalar
scope_paramsDistance, Length, Scalevector3
scope_inner_vignettInner vignett (Radius, Edge%)vector3
scope_outer_vignettOuter vignett (Max radius, Min Radius, Edge%)vector3
scope_fadeout_paramsFadeout (Eye distance, Length)vector3
scope_fadeoutScope fadeoutscalar
scope_inner_reticle_scaleReticle scalescalar

Effect Blend Add Scope Scope Inner Reticle Scope Lense Distortion

(effect:BLEND_ADD:SCOPE:SCOPE_INNER_RETICLE:SCOPE_LENSE_DISTORTION)

Techniques

  • default
    • effect:default:BLEND_ADD:SCOPE:SCOPE_INNER_RETICLE:SCOPE_LENSE_DISTORTION

Inputs

NameUI NameType
diffuse_textureReticle0 Texturetexture
detail_diffuse_textureReticle1 Texturetexture
macrodetail_diffuse_textureBackground Texturetexture
scope_zoomScope zoomscalar
scope_paramsDistance, Length, Scalevector3
scope_inner_vignettInner vignett (Radius, Edge%)vector3
scope_outer_vignettOuter vignett (Max radius, Min Radius, Edge%)vector3
scope_fadeout_paramsFadeout (Eye distance, Length)vector3
scope_fadeoutScope fadeoutscalar
scope_inner_reticle_scaleReticle scalescalar
scope_kDist kvector3
scope_kcubeDist kcubevector3
scope_distortion_paramsDist params (radius, edge%)vector3

Effect Blend Mul Diffuse0 Texture

(effect:BLEND_MUL:DIFFUSE0_TEXTURE)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Diffuse0 Threshold Sweep

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
threshold_sweep_color_sThreshold Sweep Color Startvector3
threshold_sweep_color_eThreshold Sweep Color Endvector3
threshold_sweep_op_sThreshold Sweep Opacity Startscalar
threshold_sweep_op_eThreshold Sweep Opacity Endscalar
threshold_sweep_fuzziness_sThreshold Sweep Fuzziness Startscalar
threshold_sweep_fuzziness_eThreshold Sweep Fuzziness Endscalar
threshold_sweep_speedThreshold Sweep Speedscalar
threshold_sweep_time_expThreshold Sweep Fuzziness Time Exponentscalar
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Diffuse0 Uvanim

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Diffuse0 Uvanim Skinned 3weights

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
uv1_speedDiffuse1 UV Speedvector3
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Double Sided Skinned 3weights View Angle Falloff Op

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Fps

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:FPS)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:FPS

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Instanced

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:INSTANCED)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Skinned 1weight

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Skinned 3weights

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture Threshold Reveal

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureReveal Maptexture
reveal_startReveal Startscalar
reveal_endReveal Endscalar
reveal_fuzzReveal Threshold Fuzzscalar
intensityIntensityscalar

Effect Blend Mul Diffuse0 Texture View Angle Falloff Op

(effect:BLEND_MUL:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Diffuse0 Texture

(effect:DIFFUSE0_TEXTURE)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Threshold Sweep Diffuse0 Uvanim Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim Intersection Fadeout

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
threshold_sweep_color_sThreshold Sweep Color Startvector3
threshold_sweep_color_eThreshold Sweep Color Endvector3
threshold_sweep_op_sThreshold Sweep Opacity Startscalar
threshold_sweep_op_eThreshold Sweep Opacity Endscalar
threshold_sweep_fuzziness_sThreshold Sweep Fuzziness Startscalar
threshold_sweep_fuzziness_eThreshold Sweep Fuzziness Endscalar
threshold_sweep_speedThreshold Sweep Speedscalar
threshold_sweep_time_expThreshold Sweep Fuzziness Time Exponentscalar
uv0_speedDiffuse0 UV Speedvector3
uv1_speedDiffuse1 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Tint

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_TINT)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
tint_diffuse0_colorDiffuse0 Tint Color (x2)vector3
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvanim

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
uv1_speedDiffuse1 UV Speedvector3
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim Intersection Fadeout

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
uv1_speedDiffuse1 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim View Angle Falloff Op

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
uv1_speedDiffuse1 UV Speedvector3
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Texture Diffuse1 Uvanim

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
uv1_speedDiffuse1 UV Speedvector3
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout View Angle Falloff Op

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
fadeout_distanceIntersection Fade-out Distancescalar
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvanim Vertex Color

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvanim View Angle Falloff Op

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
uv0_speedDiffuse0 UV Speedvector3
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse0 Uvoffset

(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVOFFSET)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVOFFSET

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
uv0_offsetDiffuse0 UV Offsetvector3
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse1 Texture

(effect:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
intensityIntensityscalar

Effect Diffuse0 Texture Diffuse1 Texture Skinned 1weight

(effect:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureDiffuse1 Texturetexture
intensityIntensityscalar

Effect Diffuse0 Texture Double Sided Skinned 3weights View Angle Falloff Op

(effect:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Diffuse0 Texture Fps

(effect:DIFFUSE0_TEXTURE:FPS)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:FPS

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Diffuse0 Texture Fps View Angle Falloff Op

(effect:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Diffuse0 Texture Instanced

(effect:DIFFUSE0_TEXTURE:INSTANCED)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Diffuse0 Texture Skinned 3weights

(effect:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Diffuse0 Texture Threshold Reveal

(effect:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureReveal Maptexture
reveal_startReveal Startscalar
reveal_endReveal Endscalar
reveal_fuzzReveal Threshold Fuzzscalar
intensityIntensityscalar

Effect Diffuse0 Texture Threshold Reveal Threshold Reveal Detail

(effect:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL:THRESHOLD_REVEAL_DETAIL)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL:THRESHOLD_REVEAL_DETAIL

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
detail_diffuse_textureReveal Maptexture
reveal_startReveal Startscalar
reveal_endReveal Endscalar
reveal_fuzzReveal Threshold Fuzzscalar
intensityIntensityscalar

Effect Diffuse0 Texture Vertex Color

(effect:DIFFUSE0_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
intensityIntensityscalar

Effect Diffuse0 Texture View Angle Falloff Op

(effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP)

Techniques

  • default
    • effect:default:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
falloff_expOpacity View Angle Falloffscalar
intensityIntensityscalar

Effect Dof Cutter

(effect:DOF_CUTTER)

Techniques

  • default
    • effect:default:DOF_CUTTER

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture

Effect Dof Cutter Cut Far Dof Cutter Standard

(effect:DOF_CUTTER_CUT_FAR:DOF_CUTTER_STANDARD)

Techniques

  • default
    • effect:default:DOF_CUTTER_CUT_FAR:DOF_CUTTER_STANDARD

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
cut_amountCut amountscalar

Effect Dof Cutter Standard

(effect:DOF_CUTTER_STANDARD)

Techniques

  • default
    • effect:default:DOF_CUTTER_STANDARD

Inputs

NameUI NameType
diffuse_textureDiffuse0 Texturetexture
cut_amountCut amountscalar
cut_depthCut depthscalar

Effect Lazer

(effect:LAZER)

Techniques

  • default
    • effect:default:LAZER

Inputs

NameUI NameType
diffuse_textureDiffusetexture
lazer_colorLazer colorvector3
lazer_lengthLazer lengthscalar
lazer_smoke_scalelazer_smoke_scalescalar
lazer_time_scalelazer_time_scalescalar

Effect Scope

(effect:SCOPE)

Techniques

  • default
    • effect:default:SCOPE

Inputs

NameUI NameType
diffuse_textureReticle0 Texturetexture
macrodetail_diffuse_textureBackground Texturetexture
scope_zoomScope zoomscalar
scope_paramsDistance, Length, Scalevector3
scope_inner_vignettInner vignett (Radius, Edge%)vector3
scope_outer_vignettOuter vignett (Max radius, Min Radius, Edge%)vector3
scope_fadeout_paramsFadeout (Eye distance, Length)vector3
scope_fadeoutScope fadeoutscalar

Effect Scope Scope Lense Distortion

(effect:SCOPE:SCOPE_LENSE_DISTORTION)

Techniques

  • default
    • effect:default:SCOPE:SCOPE_LENSE_DISTORTION

Inputs

NameUI NameType
diffuse_textureReticle0 Texturetexture
macrodetail_diffuse_textureBackground Texturetexture
scope_zoomScope zoomscalar
scope_paramsDistance, Length, Scalevector3
scope_inner_vignettInner vignett (Radius, Edge%)vector3
scope_outer_vignettOuter vignett (Max radius, Min Radius, Edge%)vector3
scope_fadeout_paramsFadeout (Eye distance, Length)vector3
scope_fadeoutScope fadeoutscalar
scope_kDist kvector3
scope_kcubeDist kcubevector3
scope_distortion_paramsDist params (radius, edge%)vector3

Generic

(generic)

Techniques

  • default
    • generic:default
  • shadow_caster
    • generic:shadow_caster:NVIDIA
    • generic:shadow_caster:ATI
    • generic:shadow_caster

Inputs

This template has no inputs.

Generic Albedo Tint Depth Scaling Diffuse Texture Normalmap Normalmap Uv1

(generic:ALBEDO_TINT:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:ALBEDO_TINT:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:ALBEDO_TINT:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ALBEDO_TINT:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:ALBEDO_TINT:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 1 Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 1 External Alpha Ref

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
normal_world_z_blendAlign-Normal-To-World-Up-Blendscalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 2 Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 2 External Alpha Ref

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
normal_world_z_blendAlign-Normal-To-World-Up-Blendscalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 3 Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
normal_world_z_blendAlign-Normal-To-World-Up-Blendscalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 4 Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 4 External Alpha Ref

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
normal_world_z_blendAlign-Normal-To-World-Up-Blendscalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Foliage Rendering Normalmap Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Opacity Texture

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Opacity Texture

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Opacity Texture Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Rl Backdrop Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:RL_BACKDROP:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Vegetation Bending

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided Instanced Opacity Texture

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Align Normal World Z Alpha Masked Diffuse Texture External Alpha Ref

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
normal_world_z_blendAlign-Normal-To-World-Up-Blendscalar

Generic Align Normal World Z Alpha Masked Diffuse Texture External Alpha Ref Instanced

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
normal_world_z_blendAlign-Normal-To-World-Up-Blendscalar

Generic Align Normal World Z Alpha Masked Diffuse Texture External Alpha Ref Normalmap

(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP)

Techniques

  • default
    • generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
    • generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
normal_world_z_blendAlign-Normal-To-World-Up-Blendscalar

Generic Alpha Masked Axis Aligned Billboard Billboard Center Offset Billboard Up Axis Diffuse Texture Double Sided External Alpha Ref Opacity Texture

(generic:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
billboard_up_axisBillboard up axisvector3
billboard_center_offsetBillboard center offsetvector3
global_axisWorld Space fixed axisvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Axis Aligned Billboard Billboard Center Offset Billboard Up Axis Diffuse Texture Double Sided Opacity Texture

(generic:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
billboard_up_axisBillboard up axisvector3
billboard_center_offsetBillboard center offsetvector3
global_axisWorld Space fixed axisvector3

Generic Alpha Masked Blue Mask Tint Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture

(generic:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Cops Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Skinned 1weight

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 1weight

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Civilians Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Cops Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 1weight

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Players Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Cops Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Players Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Opacity Texture Rl Players Skinned 3weights

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Opacity Texture

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Contour Diffuse Texture Opacity Texture Skinned 1weight

(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Self Illumination Vegetation Bending Vertex Alpha

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gloss Blurs Cubemap Gsma Alpha Masking Gsma Texture Normalmap

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Animation Parallax Animation Vertex Alpha Mask Parallax Relief Simple Tint

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
parallax_animation_textureParallax animation texturetexture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar
parallax_animation_scaleParallax animation scalescalar
parallax_animation_uv_offsetParallax animation uv offsetvector3
parallax_animation_uv_scaleParallax animation uv scalevector3
parallax_animation_normal_settingsParallax normal animation (X=height threshold, Y=scale)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gsma Texture Opacity Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Normalmap Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided Gsma Alpha Masking Gsma Texture Normalmap

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Opacity Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Opacity Texture Simple Tint

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Opacity Texture Simple Tint Skinned 1weight

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Self Illumination Vegetation Bending Vertex Alpha

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Animation Parallax Animation Vertex Alpha Mask Parallax Relief

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
parallax_animation_textureParallax animation texturetexture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar
parallax_animation_scaleParallax animation scalescalar
parallax_animation_uv_offsetParallax animation uv offsetvector3
parallax_animation_uv_scaleParallax animation uv scalevector3
parallax_animation_normal_settingsParallax normal animation (X=height threshold, Y=scale)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Animation Parallax Animation Vertex Alpha Mask Parallax Relief Simple Tint

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
parallax_animation_textureParallax animation texturetexture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar
parallax_animation_scaleParallax animation scalescalar
parallax_animation_uv_offsetParallax animation uv offsetvector3
parallax_animation_uv_scaleParallax animation uv scalevector3
parallax_animation_normal_settingsParallax normal animation (X=height threshold, Y=scale)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Control Value Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Skinned 3weights Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Opacity Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 1weight

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Self Illumination

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Simple Tint Skinned 1weight

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Opacity Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Rl Environment

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Alpha Masking Gsma Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Opacity Texture Simple Tint

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
glossiness_controlGlossiness valuescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Alpha Masking Gsma Texture Normalmap Vertex Color

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Opacity Texture

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Opacity Texture Simple Tint

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Texture Opacity Texture Simple Tint

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Normalmap

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Alpha Masked Cube Environment Mapping Diffuse Texture Opacity Texture Simple Tint

(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
opacity_textureAlpha Mask (UV5)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Depth Scaling Detail Texture 2 Diffuse Texture Global Environment Mapping Normalmap Opacity Texture

(generic:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Depth Scaling Diffuse Texture Double Sided External Alpha Ref Normalmap

(generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Depth Scaling Diffuse Texture Double Sided Normalmap Opacity Texture

(generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Depth Scaling Diffuse Texture Global Environment Mapping Normalmap Opacity Texture

(generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Depth Scaling Diffuse Texture Gsma Alpha Masking Gsma Texture Normalmap

(generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Alpha Masked Diffuse Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Alpha Masked Diffuse Texture Diffuse Uvanim

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Generic Alpha Masked Diffuse Texture Diffuse Uvanim Double Sided External Alpha Ref Opacity Texture Opacity Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Diffuse Uvanim Double Sided Self Illumination Self Illumination Tint Simple Tint Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
tint_colorDiffuse Tint Color (x2)vector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Generic Alpha Masked Diffuse Texture Diffuse Uvanim Double Sided Simple Tint Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NVIDIA:SIMPLE_TINT:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Instanced Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Opacity Texture Opacity Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Diffuse Uvanim Gsma Texture Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
uv_speedUV Speedvector3

Generic Alpha Masked Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Texture Opacity Uvanim

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_TEXTURE:OPACITY_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
uv_speedUV Speedvector3

Generic Alpha Masked Diffuse Texture Diffuse Uvanim Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
uv_speedUV Speedvector3

Generic Alpha Masked Diffuse Texture Diffuse Uvanim Opacity Texture Opacity Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Diffuse Uvanim Opacity Texture Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Distance Fade 1 Double Sided External Alpha Ref Instanced Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 1 Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 1 External Alpha Ref Instanced Normalmap Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 2 Double Sided External Alpha Ref Instanced Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 2 Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 2 External Alpha Ref Instanced Normalmap Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 2 External Alpha Ref Instanced Normalmap Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 2 External Alpha Ref Normalmap Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 3 Double Sided External Alpha Ref Instanced Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 3 Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref Instanced Normalmap Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref Instanced Normalmap Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 4 Double Sided External Alpha Ref Instanced Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 4 Double Sided External Alpha Ref Instanced Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Distance Fade 4 External Alpha Ref Instanced Normalmap Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Alpha Masking Gsma Texture Normalmap Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Cops Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gloss Control Value

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Skinned 1weight

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture Opacity Texture Rl Cops Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Civilians Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Players Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Rl Core Environment

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Rl Core Environment Skinned 2weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Skinned 1weight

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Skinned 2weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SKINNED_2WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Skinned 1weight Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:SKINNED_1WEIGHT:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Double Sided Gsma Alpha Masking Gsma Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture

Generic Alpha Masked Diffuse Texture Double Sided Gsma Alpha Masking Gsma Texture Normalmap Skinned 1weight

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Alpha Masked Diffuse Texture Double Sided Instanced Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Double Sided Normalmap Opacity Texture Rl Environment

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Double Sided Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Double Sided Opacity Texture Rl Environment

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture External Alpha Ref

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Foliage Rendering Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gloss Control Value Normalmap Vegetation Bending Vertex Alpha

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gloss Control Value Normalmap Vegetation Bending Vertex Alpha Vertex Color Alpha

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Alpha Masking Gsma Texture Normalmap Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Normalmap Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gloss Control Value

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gloss Control Value Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gloss Control Value Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gloss Control Value Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture Self Illumination Self Illumination Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Bloom Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Bloom Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Tint Skinned 2weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Simple Tint Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 1weight

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Bigprops

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Core Environment

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Environment

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Environment Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_ENVIRONMENT:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Environment Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Self Illumination Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Skinned 1weight

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Skinned 2weights Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_2WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_2WEIGHTS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SKINNED_2WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_2WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_2WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vegetation Bending Vertex Alpha

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vegetation Bending Vertex Alpha Vertex Color Alpha

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vegetation Bending Vertex Color Alpha

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Rl Civilians Skinned 3weights Vertex Color Vertex Color Character

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Rl Civilians Vertex Color Vertex Color Character

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Self Illumination Self Illumination Bloom Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Self Illumination Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Skinned 1weight

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Civilians Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Core Environment

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Environment

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Environment Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture External Alpha Ref Skinned 1weight

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Vegetation Bending

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture External Alpha Ref Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
alpha_refAlpha Mask Referencescalar

Generic Alpha Masked Diffuse Texture Gloss Control Value Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture Gloss Control Value Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture Gloss Control Value Normalmap Opacity Texture Simple Tint

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
glossiness_controlGlossiness valuescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Alpha Masked Diffuse Texture Gloss Control Value Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture Gloss Control Value Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
glossiness_controlGlossiness valuescalar

Generic Alpha Masked Diffuse Texture Gsma Alpha Masking Gsma Texture Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Alpha Masked Diffuse Texture Gsma Alpha Masking Gsma Texture Normalmap Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Alpha Masked Diffuse Texture Gsma Texture Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Alpha Masked Diffuse Texture Gsma Texture Normalmap Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Gsma Texture Rl Backdrop

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:RL_BACKDROP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture

Generic Alpha Masked Diffuse Texture Instanced

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:INSTANCED
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Alpha Masked Diffuse Texture Instanced Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Instanced Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Instanced Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Normalmap

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture Rl Environment

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture Skinned 3weights

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Opacity Texture

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:OPACITY_TEXTURE
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Opacity Texture Rl Cops Self Illumination

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Opacity Texture Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Alpha Masked Diffuse Texture Opacity Texture Vertex Color

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
opacity_textureAlpha Mask (UV5)texture

Generic Alpha Masked Diffuse Texture Self Illumination Self Illumination Bloom

(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Axis Aligned Billboard Billboard Center Offset Billboard Up Axis Diffuse Texture Double Sided

(generic:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED)

Techniques

  • default
    • generic:default:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED
  • shadow_caster
    • generic:shadow_caster:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
    • generic:shadow_caster:ATI:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED
    • generic:shadow_caster:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
billboard_up_axisBillboard up axisvector3
billboard_center_offsetBillboard center offsetvector3
global_axisWorld Space fixed axisvector3

Generic Billboard Center Offset Billboard Up Axis Camera Facing Billboard Diffuse Texture Double Sided

(generic:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED)

Techniques

  • default
    • generic:default:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED
  • shadow_caster
    • generic:shadow_caster:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
    • generic:shadow_caster:ATI:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED
    • generic:shadow_caster:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
billboard_up_axisBillboard up axisvector3
billboard_center_offsetBillboard center offsetvector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Fade Blend Mask Control Blend Mask Crossblend Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
blend_fade_valueBlend fade valuescalar

Generic Blend Diffuse Blend Diffuse Uv2 Blend Fade Blend Mask Control Blend Mask D A Blend Normal Blend Normal Uv2 Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_fade_valueBlend fade valuescalar

Generic Blend Diffuse Blend Diffuse Uv2 Blend Fade Blend Mask Control Blend Mask D A Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_fade_valueBlend fade valuescalar

Generic Blend Diffuse Blend Diffuse Uv2 Blend Fade Blend Mask D A Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_fade_valueBlend fade valuescalar

Generic Blend Diffuse Blend Diffuse Uv2 Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Blend Normal Uv2 Blue Mask Tint Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Blend Normal Uv2 Blue Mask Tint Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Blend Normal Uv2 Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Control Blend Mask Crossblend Blend Mask D A Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Control Blend Mask D A Blend Normal Blend Normal Uv2 Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Control Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Control Blend Normal Blend Normal Uv2 Diffuse Texture Gloss Control Value Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask D A Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Fade Blend Fade Time Blend Gsma Blend Mask Seperate Blend Normal Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_fade_startBlend fade startscalar
blend_fade_endBlend fade endscalar
blend_fade_mask_fuzzinessBlend fade mask fuzzinessscalar

Generic Blend Diffuse Blend Fade Blend Fade Time Blend Mask Seperate Blend Normal Diffuse Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_fade_startBlend fade startscalar
blend_fade_endBlend fade endscalar
blend_fade_mask_fuzzinessBlend fade mask fuzzinessscalar

Generic Blend Diffuse Blend Fade Blend Fade Time Blend Mask Seperate Blend Normal Diffuse Texture Normalmap Skinned 3weights

(generic:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_fade_startBlend fade startscalar
blend_fade_endBlend fade endscalar
blend_fade_mask_fuzzinessBlend fade mask fuzzinessscalar

Generic Blend Diffuse Blend Fade Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_fade_valueBlend fade valuescalar

Generic Blend Diffuse Blend Fade Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
blend_fade_valueBlend fade valuescalar

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Double Sided Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Instanced Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Uv1 Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Rl Environment World Mask A Wetness World Mask R World Overlay Mask Texture

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
world_overlay_mask_textureworld overlay mask texturetexture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 1weight Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color World Up Blend

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap World Up Blend

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Distance Fade 1 Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Distance Fade 3 Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Distance Fade 3 Gsma Texture Normalmap Vertex Color World Up Blend

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Distance Fade 4 Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Gsma Texture Instanced Normalmap Vertex Color World Up Blend

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color World Up Blend

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Instanced Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Normal Diffuse Texture Gloss Control Value Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Normal Diffuse Texture Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Control Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Gsma Blend Mask Seperate Blend Normal Blend Smooth Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Gsma Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Gsma Texture Normalmap Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Gsma Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Gsma Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Gsma Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap World Up Blend

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Simple Tint Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Gsma Blend Normal Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Gsma Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Gsma Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
diffuse_layer2_textureSecond Gloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Normalmap Self Illumination World Up Blend

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Blend Diffuse Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Normalmap World Up Blend

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Simple Tint

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Simple Tint Skinned 1weight

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Skinned 1weight Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Control Value Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Control Value Normalmap Simple Tint

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Control Value Normalmap Skinned 1weight

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Normal Cube Environment Mapping Diffuse Texture Instanced Normalmap World Up Blend

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Gloss Control Value Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Gsma Texture Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Normalmap Rl Environment World Up Blend

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Normalmap World Up Blend

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Mask Control Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3

Generic Blend Diffuse Blend Mask Control Diffuse Texture Normalmap World Up Blend

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Mask Control Diffuse Texture World Up Blend

(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NVIDIA:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
blend_controlBlending Smoothing, Blend mask Biasvector3
world_up_blend_biasWorld up blend biasscalar

Generic Blend Diffuse Blend Mask D A Blend Normal Blend Smooth Blend Tint Second Diffuse Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Normal Blend Smooth Blend Tint Second Diffuse Texture Normalmap Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Normal Blend Smooth Blend Tint Second Diffuse Texture Normalmap Rl Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Normal Diffuse Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Normal Diffuse Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Cube Environment Mapping Diffuse Texture Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Global Environment Mapping Normalmap Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Instanced

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Instanced Normalmap Rl Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Normalmap Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Normalmap Rl Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Rl Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Diffuse Texture Instanced Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Diffuse Texture Instanced Normalmap Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask D A Blend Smooth Diffuse Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask D A Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Gg Blend Normal Blend Smooth Diffuse Texture Instanced Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Gg Blend Normal Blend Smooth Diffuse Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Gg Blend Normal Blend Smooth Diffuse Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Gg Blend Smooth Blend Tint Second Diffuse Texture Instanced

(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture

Generic Blend Diffuse Blend Mask Gg Blend Smooth Blend Tint Second Diffuse Texture Instanced Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask Gg Blend Smooth Diffuse Texture Instanced

(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Global Environment Mapping Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Global Environment Mapping Normalmap Vertex Color Alpha

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Instanced Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Instanced Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Normalmap Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Cube Environment Mapping Diffuse Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Diffuse Texture Global Environment Mapping Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Normal Diffuse Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Backdrop Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Skinned 2weights

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Gloss Control Value Normalmap Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Gloss Control Value Normalmap Rl Core Environment Skinned 3weights Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Gloss Control Value Normalmap Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Gloss Control Value Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
glossiness_controlGlossiness valuescalar

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Instanced Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Normalmap Rl Core Environment

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Normalmap Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Vertex Color

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture

Generic Blend Diffuse Blend Mask Seperate Diffuse Texture Global Environment Mapping Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Mask Seperate Diffuse Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Normal Diffuse Texture Normalmap Rl Core Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Normal Diffuse Texture Normalmap Rl Environment

(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Normal Diffuse Texture Normalmap Rl Environment Vertex Color

(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Normal Diffuse Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture

Generic Blend Diffuse Blend Smooth Blend Tint Second Diffuse Texture

(generic:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
    • generic:shadow_caster:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture

Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Bigprops Vertex Color

(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Vertex Color

(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Blend Diffuse Diffuse Texture

(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture

Generic Blend Diffuse Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Diffuse Texture Normalmap

(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Blend Diffuse Diffuse Texture Normalmap World Up Blend

(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND)

Techniques

  • default
    • generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
  • shadow_caster
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
    • generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
    • generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer0_textureSecond diffuse (Shifted UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
world_up_blend_biasWorld up blend biasscalar

Generic Blend Fade Blend Mask Control Blend Mask Seperate Blend Normal Blend Normal Uv2 Diffuse Texture Gsma Texture Normalmap

(generic:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureSecond normal map (UV1)texture
blend_fade_valueBlend fade valuescalar
blend_fade_mask_fuzzinessBlend fade mask fuzzinessscalar

Generic Blue Mask Tint Contour Cube Environment Mapping Diffuse Texture Normalmap

(generic:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Instanced Normalmap

(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Bigprops

(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Instanced Rl Backdrop Vertex Color

(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Instanced Rl Environment Vertex Color

(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Normalmap

(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops

(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Normalmap Rl Environment

(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Rl Environment Vertex Color

(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Blue Mask Tint Diffuse Texture

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Global Environment Mapping Rl Environment Vertex Color

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Blue Mask Tint Diffuse Texture Instanced

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Instanced Normalmap

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Instanced Normalmap Rl Bigprops

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Instanced Rl Bigprops

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Instanced Vertex Color

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Blue Mask Tint Diffuse Texture Normalmap

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Normalmap Rl Bigprops

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Normalmap Rl Bigprops Skinned 1weight

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Normalmap Skinned 1weight

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Rl Backdrop

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Rl Bigprops

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Blue Mask Tint Diffuse Texture Vertex Color

(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Contour Cube Environment Mapping Diffuse Texture

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Skinned 3weights

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Normalmap

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Skinned 1weight

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Rl Players

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight Vertex Color

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Vertex Color

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Cube Environment Mapping Diffuse Texture Vertex Color

(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap

(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Depth Scaling Diffuse Texture Gsma Texture Normalmap Normalmap Uv1

(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Depth Scaling Diffuse Texture Normalmap

(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Depth Scaling Diffuse Texture Normalmap Self Illumination Self Illumination Bloom

(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Depth Scaling Diffuse Texture Normalmap Skinned 3weights

(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Normalmap Skinned 3weights

(generic:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
normal_layer1_textureDetail Normal Map(Green)texture
normal_layer2_textureDetail Normal Map(Blue)texture
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar
green_detail_scaleDetail Texture Scale(Green)vector3
green_detail_intensityDetail Texture Intensity(Green)scalar
blue_detail_scaleDetail Texture Scale(Blue)vector3
blue_detail_intensityDetail Texture Intensity(Blue)scalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture

(generic:CONTOUR:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Civilians Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Cops Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Normalmap

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Normalmap Rl Players

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_PLAYERS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Normalmap Rl Players Self Illumination Vertex Color Vertex Color Alpha

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Normalmap Rl Players Vertex Color Vertex Color Alpha

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Normalmap Rl Players Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Global Environment Mapping Rl Players Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Gsma Texture

(generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Gsma Texture Normalmap

(generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Gsma Texture Normalmap Rl Civilians Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Gsma Texture Normalmap Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Instanced

(generic:CONTOUR:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:INSTANCED
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar

Generic Contour Diffuse Texture Instanced Normalmap

(generic:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar

Generic Contour Diffuse Texture Normalmap

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl 3rd Weapons

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl 3rd Weapons Vertex Color

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Bigprops

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Bigprops Skinned 1weight

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Civilians Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Civilians Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Cops Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Players

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Players Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Players Skinned 3weights Vertex Color Vertex Color Alpha

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Players Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Rl Players Vertex Color Vertex Color Alpha

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Self Illumination

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Self Illumination Self Illumination Bloom

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Self Illumination Self Illumination Bloom Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Self Illumination Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Skinned 1weight

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Skinned 3weights Vertex Color

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Vertex Color

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Normalmap Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Rl 3rd Weapons

(generic:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:RL_3RD_WEAPONS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Rl Cops Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Rl Cops Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Self Illumination

(generic:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Self Illumination Self Illumination Bloom

(generic:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Skinned 1weight

(generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Skinned 2weights

(generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SKINNED_2WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Skinned 3weights

(generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Diffuse Texture Vertex Color

(generic:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Rl Cops Skinned 1weight Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CONTOUR:NVIDIA:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Contour Vertex Color

(generic:CONTOUR:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CONTOUR:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CONTOUR:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CONTOUR:VERTEX_COLOR
    • generic:shadow_caster:CONTOUR:VERTEX_COLOR

Inputs

NameUI NameType
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Cube Environment Mapping Cube Environment Mapping Water Diffuse Texture Normalmap Rl Backdrop Water Big

(generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:WATER_BIG)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:WATER_BIG
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:WATER_BIG
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:WATER_BIG
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:WATER_BIG

Inputs

NameUI NameType
diffuse_textureFoam maptexture
bump_normal_textureWave normal maptexture
reflection_textureReflection Cubetexture
water_color_aWater color Avector3
water_color_bWater color Bvector3
water_settingsWater settings : Cube amount, Spec amount, Spec distancevector3
water_settings_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settings_cWater settings, Speed A, Speed B, Mehvector3

Generic Cube Environment Mapping Cube Environment Mapping Water Diffuse Texture Rl Backdrop Transparent Water Big

(generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:TRANSPARENT:WATER_BIG)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:TRANSPARENT:WATER_BIG
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:TRANSPARENT:WATER_BIG
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:TRANSPARENT:WATER_BIG
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:TRANSPARENT:WATER_BIG

Inputs

NameUI NameType
diffuse_textureFoam maptexture
bump_normal_textureWave normal maptexture
reflection_textureReflection Cubetexture
water_color_aWater color Avector3
water_color_bWater color Bvector3
water_settingsWater settings : Cube amount, Spec amount, Spec distancevector3
water_settings_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settings_cWater settings, Speed A, Speed B, Mehvector3
depth_opacityWater opacity Distancescalar

Generic Cube Environment Mapping Cube Environment Mapping Water Diffuse Texture Rl Backdrop Water Big

(generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:WATER_BIG
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG

Inputs

NameUI NameType
diffuse_textureFoam maptexture
bump_normal_textureWave normal maptexture
reflection_textureReflection Cubetexture
water_color_aWater color Avector3
water_color_bWater color Bvector3
water_settingsWater settings : Cube amount, Spec amount, Spec distancevector3
water_settings_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settings_cWater settings, Speed A, Speed B, Mehvector3

Generic Cube Environment Mapping Cube Environment Mapping Water Diffuse Texture Water Big

(generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:WATER_BIG
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG

Inputs

NameUI NameType
diffuse_textureFoam maptexture
bump_normal_textureWave normal maptexture
reflection_textureReflection Cubetexture
water_color_aWater color Avector3
water_color_bWater color Bvector3
water_settingsWater settings : Cube amount, Spec amount, Spec distancevector3
water_settings_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settings_cWater settings, Speed A, Speed B, Mehvector3

Generic Cube Environment Mapping Depth Scaling Diffuse Texture

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Fps Detail Normalmap Vertex Color Vertex Color Alpha

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureFPS detail texturetexture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gloss Control Value Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gsma Texture Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gsma Texture Normalmap Normalmap Uv1

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Normalmap Uv1

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Normalmap Uv1 Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Vertex Color Vertex Color Alpha

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Depth Scaling Diffuse Texture Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Detail Texture 2 Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3

Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Gsma Texture Normalmap Normal Uvanim Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3

Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3

Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3

Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3

Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Uvanim

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Uvanim Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Distance Fade 2 Gloss Blurs Cubemap Gsma Texture Instanced Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Distance Fade 2 Gloss Blurs Cubemap Gsma Texture Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Double Sided

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Double Sided Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Double Sided Normalmap Vegetation Bending

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Generic Cube Environment Mapping Diffuse Texture Double Sided Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Instanced Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Instanced Normalmap Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Rl Core Environment

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Rl Core Environment

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Instanced Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Instanced Normalmap Self Illumination Self Illumination Bloom

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Self Illumination Self Illumination Bloom

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 1weight

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color Vertex Color Alpha

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gloss Control Value

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Skinned 1weight

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gloss Control Value Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
glossiness_controlGlossiness valuescalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Normalmap Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Normalmap Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Normalmap Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief Parallax Shadows

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar
parallax_shadow_scaleParallax shadow scalescalar
parallax_shadowingParallax self shadowing amountscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Rl Bigprops Skinned 1weight

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Rl Civilians Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Self Illumination Self Illumination Bloom

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Self Illumination Self Illumination Bloom Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Self Illumination Self Illumination Bloom Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Simple Tint Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Simple Tint Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Skinned 1weight

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Skinned 1weight Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color Vertex Color Alpha

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Self Illumination Self Illumination Bloom

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Self Illumination Self Illumination Bloom Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Gsma Texture Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Bigprops

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Bigprops Vertex Color Vertex Color Alpha

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Core Environment

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Environment Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Rl Bigprops

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Rl Environment Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Instanced Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Instanced Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Instanced Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Lod Parallax Relief

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar
parallax_lodLod distancescalar

Generic Cube Environment Mapping Diffuse Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Cube Environment Mapping Diffuse Texture Normalmap Normalmap Uv1

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Normal Uvanim

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:NVIDIA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3

Generic Cube Environment Mapping Diffuse Texture Normalmap Normal Uvanim Rl Backdrop

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
uv_speedUV Speedvector3

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl 3rd Weapons

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Skinned 1weight

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Vertex Color Vertex Color Alpha

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Environment

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Environment Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Normalmap Self Illumination Self Illumination Bloom

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Normalmap Self Illumination Skinned 1weight

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Normalmap Self Illumination Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Normalmap Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Skinned 2weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_2WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Normalmap Vertex Color Vertex Color Alpha

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Rl Backdrop

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Rl Backdrop Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Rl Backdrop Self Illumination Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Rl Backdrop Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Rl Bigprops

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Rl Bigprops Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Rl Core Environment

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Rl Core Environment Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Rl Environment

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Rl Environment Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Self Illumination

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Self Illumination Self Illumination Bloom

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Self Illumination Self Illumination Bloom Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Self Illumination Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Cube Environment Mapping Diffuse Texture Simple Tint

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture
tint_colorDiffuse Tint Color (x2)vector3

Generic Cube Environment Mapping Diffuse Texture Skinned 1weight

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Skinned 3weights

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Vertex Color

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Diffuse Texture Vertex Color Vertex Color Alpha

(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
reflection_textureReflection Cubetexture

Generic Cube Environment Mapping Water Diffuse Texture Normalmap Rl Bigprops Water Big

(generic:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:WATER_BIG
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG

Inputs

NameUI NameType
diffuse_textureFoam maptexture
bump_normal_textureWave normal maptexture
reflection_textureReflection Cubetexture
water_color_aWater color Avector3
water_color_bWater color Bvector3
water_settingsWater settings : Cube amount, Spec amount, Spec distancevector3
water_settings_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settings_cWater settings, Speed A, Speed B, Mehvector3

Generic Cube Environment Mapping Water Diffuse Texture Vegetation Bending Water Big

(generic:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:VEGETATION_BENDING:WATER_BIG)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:VEGETATION_BENDING:WATER_BIG
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:VEGETATION_BENDING:WATER_BIG
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:VEGETATION_BENDING:WATER_BIG
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:VEGETATION_BENDING:WATER_BIG

Inputs

NameUI NameType
diffuse_textureFoam maptexture
bump_normal_textureWave normal maptexture
reflection_textureReflection Cubetexture
water_color_aWater color Avector3
water_color_bWater color Bvector3
water_settingsWater settings : Cube amount, Spec amount, Spec distancevector3
water_settings_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settings_cWater settings, Speed A, Speed B, Mehvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Generic Cube Environment Mapping Water Diffuse Texture Water Big

(generic:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG)

Techniques

  • default
    • generic:default:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
  • shadow_caster
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:WATER_BIG
    • generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
    • generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG

Inputs

NameUI NameType
diffuse_textureFoam maptexture
bump_normal_textureWave normal maptexture
reflection_textureReflection Cubetexture
water_color_aWater color Avector3
water_color_bWater color Bvector3
water_settingsWater settings : Cube amount, Spec amount, Spec distancevector3
water_settings_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settings_cWater settings, Speed A, Speed B, Mehvector3

Generic Depth Scaling Detail Diffuse Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap

(generic:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
normal_layer1_textureDetail Normal Map(Green)texture
diffuse_layer3_textureDetail Diffuse(Blue)texture
glossiness_controlGlossiness valuescalar
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar
green_detail_scaleDetail Texture Scale(Green)vector3
green_detail_intensityDetail Texture Intensity(Green)scalar
blue_detail_scaleDetail Texture Scale(Blue)vector3

Generic Depth Scaling Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap

(generic:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
normal_layer1_textureDetail Normal Map(Green)texture
normal_layer2_textureDetail Normal Map(Blue)texture
glossiness_controlGlossiness valuescalar
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar
green_detail_scaleDetail Texture Scale(Green)vector3
green_detail_intensityDetail Texture Intensity(Green)scalar
blue_detail_scaleDetail Texture Scale(Blue)vector3
blue_detail_intensityDetail Texture Intensity(Blue)scalar

Generic Depth Scaling Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Normalmap Normalmap Uv1

(generic:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
normal_layer1_textureDetail Normal Map(Green)texture
normal_layer2_textureDetail Normal Map(Blue)texture
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar
green_detail_scaleDetail Texture Scale(Green)vector3
green_detail_intensityDetail Texture Intensity(Green)scalar
blue_detail_scaleDetail Texture Scale(Blue)vector3
blue_detail_intensityDetail Texture Intensity(Blue)scalar

Generic Depth Scaling Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Normalmap Normalmap Uv1

(generic:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar

Generic Depth Scaling Detail Rgb Mask Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap

(generic:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
glossiness_controlGlossiness valuescalar

Generic Depth Scaling Diffuse Texture

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Depth Scaling Diffuse Texture Diffuse Uvanim

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Generic Depth Scaling Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Uvanim

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Double Sided Global Environment Mapping Normalmap

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Double Sided Normalmap

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Double Sided Skinned 3weights

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Depth Scaling Diffuse Texture Fps Detail Global Environment Mapping Normalmap Vertex Color Vertex Color Alpha

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureFPS detail texturetexture

Generic Depth Scaling Diffuse Texture Fps Detail Normalmap Vertex Color

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureFPS detail texturetexture

Generic Depth Scaling Diffuse Texture Fps Detail Normalmap Vertex Color Vertex Color Alpha

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
normal_layer0_textureFPS detail texturetexture

Generic Depth Scaling Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 3weights

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Normalmap Uv1

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Normalmap Uv1 Self Illumination Self Illumination Bloom

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Self Illumination Self Illumination Bloom

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Global Environment Mapping Normalmap

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Global Environment Mapping Normalmap Self Illumination

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Global Environment Mapping Normalmap Vertex Color Vertex Color Alpha

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Gloss Control Value

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
glossiness_controlGlossiness valuescalar

Generic Depth Scaling Diffuse Texture Gsma Texture Normalmap

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Gsma Texture Normalmap Normalmap Uv1

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Gsma Texture Normalmap Skinned 3weights

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap Normalmap Uv1

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap Normalmap Uv1 Self Illumination Self Illumination Bloom

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Normalmap Normalmap Uv1 Skinned 3weights

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap Self Illumination

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Normalmap Self Illumination Self Illumination Bloom Skinned 3weights

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Normalmap Skinned 1weight

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap Skinned 3weights

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap Vertex Color

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap Vertex Color Vertex Color Alpha

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Depth Scaling Diffuse Texture Normalmap Uv1

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Depth Scaling Diffuse Texture Self Illumination

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Self Illumination Self Illumination Bloom

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Self Illumination Self Illumination Bloom Vertex Color

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Self Illumination Vertex Color

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Depth Scaling Diffuse Texture Skinned 3weights

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Depth Scaling Diffuse Texture Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Depth Scaling Self Illumination

(generic:DEPTH_SCALING:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DEPTH_SCALING:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DEPTH_SCALING:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DEPTH_SCALING:SELF_ILLUMINATION
    • generic:shadow_caster:DEPTH_SCALING:SELF_ILLUMINATION

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Detail Diffuse Texture Blue Detail Diffuse Texture Green Detail Diffuse Texture Red Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Gsma Texture Normalmap

(generic:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
normal_layer1_textureDetail Normal Map(Green)texture
normal_layer2_textureDetail Normal Map(Blue)texture
diffuse_layer1_textureDetail Diffuse(Red)texture
diffuse_layer2_textureDetail Diffuse(Green)texture
diffuse_layer3_textureDetail Diffuse(Blue)texture
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar
green_detail_scaleDetail Texture Scale(Green)vector3
green_detail_intensityDetail Texture Intensity(Green)scalar
blue_detail_scaleDetail Texture Scale(Blue)vector3
blue_detail_intensityDetail Texture Intensity(Blue)scalar

Generic Detail Diffuse Texture Blue Detail Diffuse Texture Green Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Gsma Texture Normalmap

(generic:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
normal_layer1_textureDetail Normal Map(Green)texture
normal_layer2_textureDetail Normal Map(Blue)texture
diffuse_layer2_textureDetail Diffuse(Green)texture
diffuse_layer3_textureDetail Diffuse(Blue)texture
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar
green_detail_scaleDetail Texture Scale(Green)vector3
green_detail_intensityDetail Texture Intensity(Green)scalar
blue_detail_scaleDetail Texture Scale(Blue)vector3
blue_detail_intensityDetail Texture Intensity(Blue)scalar

Generic Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Gloss Control Value Normalmap

(generic:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
glossiness_controlGlossiness valuescalar
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar

Generic Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Gsma Texture Normalmap

(generic:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
diffuse_layer0_textureMask Texturetexture
normal_layer0_textureDetail Normal Map(Red)texture
red_detail_scaleDetail Texture Scale(Red)vector3
red_detail_intensityDetail Texture Intensity(Red)scalar

Generic Detail Texture Diffuse Texture Instanced Normalmap

(generic:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
detail_diffuse_textureDetail Diffuse Texturetexture
detail_normal_mapDetail Normal Maptexture
detail_scaleDetail Texture Scalevector3

Generic Detail Texture Diffuse Texture Normalmap

(generic:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
detail_diffuse_textureDetail Diffuse Texturetexture
detail_normal_mapDetail Normal Maptexture
detail_scaleDetail Texture Scalevector3

Generic Detail Texture 2 Diffuse Texture Normalmap

(generic:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Detail Texture 2 Diffuse Texture Rl Environment

(generic:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture

Generic Detail Texture 2 Diffuse Texture Self Illumination

(generic:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
diffuse_layer1_textureSeperate blend mask (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Detail Overlay Diffuse Texture

(generic:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE
    • generic:shadow_caster:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Detail Overlay Diffuse Texture Gsma Texture Normalmap

(generic:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture

(generic:DIFFUSE_TEXTURE)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE
    • generic:shadow_caster:DIFFUSE_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Diffuse Uvanim

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Generic Diffuse Texture Diffuse Uvanim Global Environment Mapping Normalmap Normalmap Depth Texture Normalmap Uv1 Normal Uvanim Parallax Parallax Animation Parallax Relief Parallax Shadows Self Illumination Skinned 3weights

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
parallax_animation_textureParallax animation texturetexture
uv_speedUV Speedvector3
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar
parallax_animation_scaleParallax animation scalescalar
parallax_animation_uv_offsetParallax animation uv offsetvector3
parallax_animation_uv_scaleParallax animation uv scalevector3
parallax_animation_normal_settingsParallax normal animation (X=height threshold, Y=scale)vector3
parallax_shadow_scaleParallax shadow scalescalar
parallax_shadowingParallax self shadowing amountscalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Instanced Self Illumination

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Instanced Self Illumination Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Self Illumination Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Simple Tint

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
uv_speedUV Speedvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Skinned 3weights

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
uv_speedUV Speedvector3

Generic Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Skinned 3weights Transparent

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:TRANSPARENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:TRANSPARENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS:TRANSPARENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:TRANSPARENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:TRANSPARENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
uv_speedUV Speedvector3

Generic Diffuse Texture Diffuse Uvanim Normalmap Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Normalmap Self Illumination Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Normalmap Simple Tint

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
uv_speedUV Speedvector3
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Diffuse Uvanim Normalmap Skinned 3weights

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
uv_speedUV Speedvector3

Generic Diffuse Texture Diffuse Uvanim Self Illumination

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Diffuse Uvanim Skinned 1weight

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Generic Diffuse Texture Diffuse Uvanim Vertex Color

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Generic Diffuse Texture Diffuse Uvanim Vertex Color Alpha

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Generic Diffuse Texture Diffuse Uvoffset

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_offsetUV Offsetvector3

Generic Diffuse Texture Diffuse Uvoffset Instanced

(generic:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED
    • generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
uv_offsetUV Offsetvector3

Generic Diffuse Texture Distance Fade 1 Instanced Normalmap

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 1 Normalmap Rl Core Environment

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 2 Instanced Normalmap

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 2 Normalmap Rl Core Environment

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 3 Instanced Normalmap

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 3 Normalmap Rl Core Environment

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 3 Normalmap Rl Core Environment Vertex Color

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 4 Instanced Normalmap

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 4 Normalmap Rl Core Environment

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Distance Fade 4 Normalmap Rl Core Environment Vertex Color

(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Double Sided Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Cops Skinned 3weights

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Global Environment Mapping Normalmap Rl 3rd Weapons

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Gsma Texture

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture

Generic Diffuse Texture Double Sided Gsma Texture Normalmap

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Instanced

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Double Sided Instanced Normalmap

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Instanced Normalmap Self Illumination

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Double Sided Normalmap

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Normalmap Rl Environment Vertex Color

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Normalmap Skinned 1weight

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Normalmap Skinned 3weights

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Normalmap Skinned 3weights Vegetation Bending

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VEGETATION_BENDING
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS:VEGETATION_BENDING
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Generic Diffuse Texture Double Sided Normalmap Vegetation Bending

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Generic Diffuse Texture Double Sided Normalmap Vertex Color

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Double Sided Skinned 2weights

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:SKINNED_2WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Double Sided Skinned 3weights

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Double Sided Vegetation Bending

(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING
    • generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Generic Diffuse Texture Global Environment Mapping

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gloss Control Value

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Civilians Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Cops

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_COPS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Cops Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Players Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap Skinned 1weight

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Global Environment Mapping Gsma Texture

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture

Generic Diffuse Texture Global Environment Mapping Gsma Texture Instanced Normalmap

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gsma Texture Normalmap

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Rl Civilians Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Simple Tint

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Vertex Color

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Normalmap

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Normalmap Rl 3rd Weapons

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Normalmap Rl Bigprops Skinned 1weight

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Normalmap Rl Civilians Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Normalmap Skinned 2weights

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:SKINNED_2WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Global Environment Mapping Rl Core Environment

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Global Environment Mapping Rl Core Environment Vertex Color

(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Gloss Blurs Cubemap Gloss Control Value

(generic:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Rl Civilians Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint

(generic:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Gloss Control Value

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gloss Control Value Normalmap

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gloss Control Value Normalmap Rl Cops Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gloss Control Value Normalmap Simple Tint

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Gloss Control Value Normalmap Skinned 3weights

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gloss Control Value Normalmap Vertex Color

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gloss Control Value Rl Bigprops Vertex Color

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BIGPROPS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BIGPROPS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BIGPROPS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gloss Control Value Self Illumination

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
glossiness_controlGlossiness valuescalar
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Gloss Control Value Vertex Color

(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
glossiness_controlGlossiness valuescalar

Generic Diffuse Texture Gsma Texture

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture

Generic Diffuse Texture Gsma Texture Instanced

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture

Generic Diffuse Texture Gsma Texture Instanced Normalmap

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Instanced Normalmap Vertex Color

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Instanced Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Gsma Texture Instanced Vertex Color

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture

Generic Diffuse Texture Gsma Texture Normalmap

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief Vertex Color

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar

Generic Diffuse Texture Gsma Texture Normalmap Normalmap Uv1

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Normalmap Rl Civilians Skinned 3weights

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Normalmap Self Illumination

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Gsma Texture Normalmap Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Gsma Texture Normalmap Self Illumination Simple Tint

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Gsma Texture Normalmap Simple Tint

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Gsma Texture Normalmap Simple Tint Skinned 3weights

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Gsma Texture Normalmap Simple Tint Vertex Color

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Gsma Texture Normalmap Skinned 1weight

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Normalmap Skinned 1weight Vertex Color

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Normalmap Skinned 3weights

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Normalmap Vertex Color

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Gsma Texture Self Illumination

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Gsma Texture Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Gsma Texture Self Illumination Self Illumination Bloom Vertex Color

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Gsma Texture Vertex Color

(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
material_textureGloss-Spec-Material-Alpha Texture (GSMA)texture

Generic Diffuse Texture Instanced

(generic:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Instanced Normalmap

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Normalmap Rl 3rd Weapons Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Normalmap Rl Bigprops

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Normalmap Rl Core Environment

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Normalmap Rl Core Environment Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Normalmap Rl Environment

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Normalmap Rl Environment Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Normalmap Self Illumination

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Normalmap Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Normalmap Self Illumination Self Illumination Bloom Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Normalmap Self Illumination Self Illumination Tint

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Generic Diffuse Texture Instanced Normalmap Self Illumination Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
uv_speedUV Speedvector3
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Normalmap Self Illumination Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Normalmap Simple Tint

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Instanced Normalmap Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Normalmap Vertex Color Alpha

(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Instanced Rl Backdrop

(generic:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Instanced Rl Bigprops Self Illumination

(generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Rl Bigprops Self Illumination Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Rl Bigprops Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Instanced Rl Core Environment Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Instanced Rl Environment Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Instanced Self Illumination

(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Self Illumination Self Illumination Mask Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
filter_color_textureSelf Illumination Mask (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Self Illumination Self Illumination Tint

(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Generic Diffuse Texture Instanced Self Illumination Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
uv_speedUV Speedvector3
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Self Illumination Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Instanced Simple Tint

(generic:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Instanced Simple Tint Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Instanced Vertex Color

(generic:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Normalmap

(generic:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Animation Parallax Animation Uv2 Parallax Animation Vertex Alpha Mask Parallax Relief Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
parallax_animation_textureParallax animation texturetexture
uv_speedUV Speedvector3
parallax_scaleParallax scalescalar
parallax_layersNumber of parallax layersscalar
parallax_animation_scaleParallax animation scalescalar
parallax_animation_uv_offsetParallax animation uv offsetvector3
parallax_animation_uv_scaleParallax animation uv scalevector3
parallax_animation_normal_settingsParallax normal animation (X=height threshold, Y=scale)vector3

Generic Diffuse Texture Normalmap Normalmap Uv1

(generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Normalmap Uv1 Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Normalmap Uv1 Skinned 3weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl 3rd Weapons

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl 3rd Weapons Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Backdrop

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Backdrop Self Illumination

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Rl Backdrop Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Rl Backdrop Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Bigprops

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Bigprops Skinned 1weight

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Bigprops Skinned 3weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Bigprops Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Civilians Skinned 3weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Civilians Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Cops

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Cops Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Rl Cops Self Illumination Self Illumination Bloom Skinned 3weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Rl Cops Self Illumination Skinned 3weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Rl Cops Skinned 3weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Cops Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Cops Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Core Environment

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Core Environment Self Illumination

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Rl Core Environment Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Environment

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Rl Environment Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Self Illumination

(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Self Illumination Self Illumination Bloom Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Self Illumination Self Illumination Uvanim Skinned 3weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
uv_speedUV Speedvector3
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Self Illumination Skinned 1weight

(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Self Illumination Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Normalmap Simple Tint

(generic:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Normalmap Simple Tint Skinned 1weight

(generic:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Normalmap Skinned 1weight

(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Skinned 1weight Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Skinned 2weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_2WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Skinned 3weights

(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Skinned 3weights Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Character

(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Vegetation Bending

(generic:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Generic Diffuse Texture Normalmap Vertex Color

(generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Normalmap Vertex Color Vertex Color Character

(generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture

Generic Diffuse Texture Rl 3rd Weapons

(generic:DIFFUSE_TEXTURE:RL_3RD_WEAPONS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_3RD_WEAPONS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_3RD_WEAPONS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Backdrop

(generic:DIFFUSE_TEXTURE:RL_BACKDROP)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_BACKDROP
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Backdrop Self Illumination

(generic:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Rl Backdrop Self Illumination Vertex Color

(generic:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Rl Backdrop Skinned 1weight

(generic:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Backdrop Vertex Color

(generic:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Bigprops

(generic:DIFFUSE_TEXTURE:RL_BIGPROPS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_BIGPROPS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BIGPROPS
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_BIGPROPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Bigprops Skinned 1weight

(generic:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Bigprops Vertex Color

(generic:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Civilians Self Illumination Skinned 1weight

(generic:DIFFUSE_TEXTURE:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Rl Civilians Skinned 3weights

(generic:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Cops

(generic:DIFFUSE_TEXTURE:RL_COPS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_COPS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_COPS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_COPS
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_COPS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Cops Skinned 3weights

(generic:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Cops Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Cops Vertex Color Vertex Color Alpha Vertex Color Character

(generic:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Core Environment

(generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Core Environment Self Illumination

(generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Rl Core Environment Vertex Color

(generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Environment

(generic:DIFFUSE_TEXTURE:RL_ENVIRONMENT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_ENVIRONMENT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_ENVIRONMENT
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_ENVIRONMENT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Rl Environment Vertex Color

(generic:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Self Illumination

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Self Illumination Bloom

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Self Illumination Bloom Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
uv_speedUV Speedvector3
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Self Illumination Bloom Simple Tint

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Self Illumination Bloom Skinned 1weight

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Self Illumination Bloom Vertex Color

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_bloomSelf Illumination Bloomscalar
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Self Illumination Tint

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Generic Diffuse Texture Self Illumination Self Illumination Uvanim

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
uv_speedUV Speedvector3
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Skinned 1weight

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Skinned 3weights

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Self Illumination Vertex Color

(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Diffuse Texture Simple Tint

(generic:DIFFUSE_TEXTURE:SIMPLE_TINT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SIMPLE_TINT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SIMPLE_TINT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SIMPLE_TINT
    • generic:shadow_caster:DIFFUSE_TEXTURE:SIMPLE_TINT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Simple Tint Vertex Color

(generic:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
tint_colorDiffuse Tint Color (x2)vector3

Generic Diffuse Texture Skinned 1weight

(generic:DIFFUSE_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
    • generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Skinned 1weight Vertex Color

(generic:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Skinned 2weights

(generic:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_2WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Skinned 2weights Vertex Color

(generic:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_2WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Skinned 3weights

(generic:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
    • generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Diffuse Texture Vegetation Bending

(generic:DIFFUSE_TEXTURE:VEGETATION_BENDING)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:VEGETATION_BENDING
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:VEGETATION_BENDING
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:VEGETATION_BENDING
    • generic:shadow_caster:DIFFUSE_TEXTURE:VEGETATION_BENDING

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Generic Diffuse Texture Vegetation Bending Vertex Color Alpha

(generic:DIFFUSE_TEXTURE:VEGETATION_BENDING:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:DIFFUSE_TEXTURE:VEGETATION_BENDING:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Generic Diffuse Texture Vertex Color

(generic:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • generic:default:DIFFUSE_TEXTURE:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:DIFFUSE_TEXTURE:VERTEX_COLOR
    • generic:shadow_caster:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Generic Instanced

(generic:INSTANCED)

Techniques

  • default
    • generic:default:INSTANCED
  • shadow_caster
    • generic:shadow_caster:INSTANCED:NVIDIA
    • generic:shadow_caster:ATI:INSTANCED
    • generic:shadow_caster:INSTANCED

Inputs

This template has no inputs.

Generic Instanced Self Illumination Self Illumination Mask Vertex Color

(generic:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR)

Techniques

  • default
    • generic:default:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
    • generic:shadow_caster:ATI:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
    • generic:shadow_caster:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
filter_color_textureSelf Illumination Mask (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Instanced Self Illumination Vertex Color

(generic:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • generic:default:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:INSTANCED:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:ATI:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
    • generic:shadow_caster:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Instanced Vertex Color Vertex Color Alpha

(generic:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:INSTANCED:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

This template has no inputs.

Generic Rl 3rd Weapons Vertex Color

(generic:RL_3RD_WEAPONS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:RL_3RD_WEAPONS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR
    • generic:shadow_caster:ATI:RL_3RD_WEAPONS:VERTEX_COLOR
    • generic:shadow_caster:RL_3RD_WEAPONS:VERTEX_COLOR

Inputs

This template has no inputs.

Generic Rl 3rd Weapons Vertex Color Vertex Color Alpha

(generic:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

This template has no inputs.

Generic Rl Cops Skinned 1weight Vertex Color Vertex Color Alpha Vertex Color Character

(generic:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER)

Techniques

  • default
    • generic:default:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
  • shadow_caster
    • generic:shadow_caster:NVIDIA:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:ATI:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
    • generic:shadow_caster:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER

Inputs

This template has no inputs.

Generic Rl Cops Skinned 3weights

(generic:RL_COPS:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:RL_COPS:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:RL_COPS:SKINNED_3WEIGHTS
    • generic:shadow_caster:RL_COPS:SKINNED_3WEIGHTS

Inputs

This template has no inputs.

Generic Self Illumination

(generic:SELF_ILLUMINATION)

Techniques

  • default
    • generic:default:SELF_ILLUMINATION
  • shadow_caster
    • generic:shadow_caster:NVIDIA:SELF_ILLUMINATION
    • generic:shadow_caster:ATI:SELF_ILLUMINATION
    • generic:shadow_caster:SELF_ILLUMINATION

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Generic Skinned 1weight

(generic:SKINNED_1WEIGHT)

Techniques

  • default
    • generic:default:SKINNED_1WEIGHT
  • shadow_caster
    • generic:shadow_caster:NVIDIA:SKINNED_1WEIGHT
    • generic:shadow_caster:ATI:SKINNED_1WEIGHT
    • generic:shadow_caster:SKINNED_1WEIGHT

Inputs

This template has no inputs.

Generic Skinned 1weight Vertex Color

(generic:SKINNED_1WEIGHT:VERTEX_COLOR)

Techniques

  • default
    • generic:default:SKINNED_1WEIGHT:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:ATI:SKINNED_1WEIGHT:VERTEX_COLOR
    • generic:shadow_caster:SKINNED_1WEIGHT:VERTEX_COLOR

Inputs

This template has no inputs.

Generic Skinned 2weights

(generic:SKINNED_2WEIGHTS)

Techniques

  • default
    • generic:default:SKINNED_2WEIGHTS
  • shadow_caster
    • generic:shadow_caster:NVIDIA:SKINNED_2WEIGHTS
    • generic:shadow_caster:ATI:SKINNED_2WEIGHTS
    • generic:shadow_caster:SKINNED_2WEIGHTS

Inputs

This template has no inputs.

Generic Skinned 3weights

(generic:SKINNED_3WEIGHTS)

Techniques

  • default
    • generic:default:SKINNED_3WEIGHTS
  • shadow_caster
    • generic:shadow_caster:NVIDIA:SKINNED_3WEIGHTS
    • generic:shadow_caster:ATI:SKINNED_3WEIGHTS
    • generic:shadow_caster:SKINNED_3WEIGHTS

Inputs

This template has no inputs.

Generic Skinned 3weights Vertex Color

(generic:SKINNED_3WEIGHTS:VERTEX_COLOR)

Techniques

  • default
    • generic:default:SKINNED_3WEIGHTS:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:ATI:SKINNED_3WEIGHTS:VERTEX_COLOR
    • generic:shadow_caster:SKINNED_3WEIGHTS:VERTEX_COLOR

Inputs

This template has no inputs.

Generic Skinned 3weights Vertex Color Vertex Color Alpha

(generic:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

This template has no inputs.

Generic Vertex Alpha Vertex Color Vertex Color Alpha

(generic:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:NVIDIA:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

This template has no inputs.

Generic Vertex Color

(generic:VERTEX_COLOR)

Techniques

  • default
    • generic:default:VERTEX_COLOR
  • shadow_caster
    • generic:shadow_caster:NVIDIA:VERTEX_COLOR
    • generic:shadow_caster:ATI:VERTEX_COLOR
    • generic:shadow_caster:VERTEX_COLOR

Inputs

This template has no inputs.

Generic Vertex Color Vertex Color Alpha

(generic:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:VERTEX_COLOR:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:VERTEX_COLOR:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

This template has no inputs.

Generic Vertex Color Alpha

(generic:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • generic:default:VERTEX_COLOR_ALPHA
  • shadow_caster
    • generic:shadow_caster:NVIDIA:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:ATI:VERTEX_COLOR_ALPHA
    • generic:shadow_caster:VERTEX_COLOR_ALPHA

Inputs

This template has no inputs.

Generic Customizable Contour Cube Environment Mapping Decal Sticker Uv2 Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Rl Players Skinned 3weights Wear Tear Masking

(generic_customizable:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING)

Techniques

  • default
    • generic_customizable:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
  • shadow_caster
    • generic_customizable:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING

Inputs

NameUI NameType
diffuse_layer3_textureDecal (UV2)texture
diffuse_layer1_textureBase color gradient maptexture
diffuse_layer2_texturePattern gradient texturetexture
diffuse_layer0_texturePattern on second UVtexture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
pattern_tweakPattern Tiling, Pattern Rotation, Pattern Spec Opacityvector3
pattern_posPattern offsetvector3
uv_scaleSticker Scale x y, Sticker Spec Influencevector3
uv_offset_rotSticker Position Offset x y, Sticker Rotationvector3
wear_tear_valueWear and Tear Mask Referencescalar
cubemap_pattern_controlPattern Cubemap Intesity, Pattern Cubemap influencevector3
contour_colorContour colorvector3
contour_opacityContour opacityscalar
contour_distanceContour distancescalar

Generic Customizable Cube Environment Mapping Decal Sticker Uv2 Depth Scaling Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Skinned 3weights Wear Tear Masking

(generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING)

Techniques

  • default
    • generic_customizable:default:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
  • shadow_caster
    • generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING

Inputs

NameUI NameType
diffuse_layer3_textureDecal (UV2)texture
diffuse_layer1_textureBase color gradient maptexture
diffuse_layer2_texturePattern gradient texturetexture
diffuse_layer0_texturePattern on second UVtexture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
uv_scaleSticker Scale x y, Sticker Spec Influencevector3
uv_offset_rotSticker Position Offset x y, Sticker Rotationvector3
pattern_tweakPattern Tiling, Pattern Rotation, Pattern Spec Opacityvector3
pattern_posPattern offsetvector3
wear_tear_valueWear and Tear Mask Referencescalar
cubemap_pattern_controlPattern Cubemap Intesity, Pattern Cubemap influencevector3

Generic Customizable Cube Environment Mapping Decal Sticker Uv2 Depth Scaling Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Wear Tear Masking

(generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING)

Techniques

  • default
    • generic_customizable:default:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
  • shadow_caster
    • generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING

Inputs

NameUI NameType
diffuse_layer3_textureDecal (UV2)texture
diffuse_layer1_textureBase color gradient maptexture
diffuse_layer2_texturePattern gradient texturetexture
diffuse_layer0_texturePattern on second UVtexture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
uv_scaleSticker Scale x y, Sticker Spec Influencevector3
uv_offset_rotSticker Position Offset x y, Sticker Rotationvector3
pattern_tweakPattern Tiling, Pattern Rotation, Pattern Spec Opacityvector3
pattern_posPattern offsetvector3
wear_tear_valueWear and Tear Mask Referencescalar
cubemap_pattern_controlPattern Cubemap Intesity, Pattern Cubemap influencevector3

Generic Customizable Cube Environment Mapping Decal Sticker Uv2 Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Skinned 3weights Wear Tear Masking

(generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING)

Techniques

  • default
    • generic_customizable:default:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
  • shadow_caster
    • generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING

Inputs

NameUI NameType
diffuse_layer3_textureDecal (UV2)texture
diffuse_layer1_textureBase color gradient maptexture
diffuse_layer2_texturePattern gradient texturetexture
diffuse_layer0_texturePattern on second UVtexture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
pattern_tweakPattern Tiling, Pattern Rotation, Pattern Spec Opacityvector3
pattern_posPattern offsetvector3
uv_scaleSticker Scale x y, Sticker Spec Influencevector3
uv_offset_rotSticker Position Offset x y, Sticker Rotationvector3
wear_tear_valueWear and Tear Mask Referencescalar
cubemap_pattern_controlPattern Cubemap Intesity, Pattern Cubemap influencevector3

Generic Customizable Cube Environment Mapping Decal Sticker Uv2 Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Wear Tear Masking

(generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING)

Techniques

  • default
    • generic_customizable:default:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
  • shadow_caster
    • generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
    • generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING

Inputs

NameUI NameType
diffuse_layer3_textureDecal (UV2)texture
diffuse_layer1_textureBase color gradient maptexture
diffuse_layer2_texturePattern gradient texturetexture
diffuse_layer0_texturePattern on second UVtexture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal map (UV2 else UV1)texture
reflection_textureReflection Cubetexture
pattern_tweakPattern Tiling, Pattern Rotation, Pattern Spec Opacityvector3
pattern_posPattern offsetvector3
uv_scaleSticker Scale x y, Sticker Spec Influencevector3
uv_offset_rotSticker Position Offset x y, Sticker Rotationvector3
wear_tear_valueWear and Tear Mask Referencescalar
cubemap_pattern_controlPattern Cubemap Intesity, Pattern Cubemap influencevector3

Gui Diffuse Texture Vertex Color Vertex Color Alpha

(gui:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA)

Techniques

  • default
    • gui:default:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA

Inputs

NameUI NameType
diffuse_textureDiffuse Texture (UV1)texture

Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail Snm Map World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
bump_normal_textureWorld Normal Maptexture
reflection_textureReflection Cubetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
detail_fadeoutDetail Fade Out (start, end)vector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
bump_normal_textureWorld Normal Maptexture
reflection_textureReflection Cubetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
reflection_textureReflection Cubetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
bump_normal_textureWorld Normal Maptexture
reflection_textureReflection Cubetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail Snm Map World Mask A Wetness World Overlay Mask Texture World Overlay Texture

(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
reflection_textureReflection Cubetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail Snm Map World Mask A Wetness World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
reflection_textureReflection Cubetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail Snm Map World Overlay Mask Texture World Overlay Texture

(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
reflection_textureReflection Cubetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
bump_normal_textureWorld Normal Maptexture
reflection_textureReflection Cubetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Detail Normal Map Far Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture

(landscape:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
detail_normal_textureNormal Map Detail Fartexture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture

(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture

(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
bump_normal_textureWorld Normal Maptexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture

(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
bump_normal_textureWorld Normal Maptexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
bump_normal_textureWorld Normal Maptexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture

(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture World Tex Uv1

(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1)

Techniques

  • default
    • landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat1 Mat1 Blend World Mask Mat1 Nm Mat2 Mat2 Blend World Mask Mat2 Nm Mat3 Mat3 Blend World Mask Mat3 Nm Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture

(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
mask_weightDetail Texture Masks Weightingvector3

Landscape Gloss From Spec Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv B Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv B Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv B Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv B Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture

(landscape:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
bump_normal_textureWorld Normal Maptexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3

Landscape Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture

(landscape:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3

Landscape Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A World Mask A Wetness World Overlay Mask Texture World Overlay Texture

(landscape:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE)

Techniques

  • default
    • landscape:default:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
  • shadow_caster
    • landscape:shadow_caster:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:ATI:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
    • landscape:shadow_caster:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE

Inputs

NameUI NameType
world_overlay_textureWorld Overlay Texturetexture
world_overlay_mask_textureWorld Mask Texturetexture
diffuse_layer0_textureDiffuse Texture Layer 0 [mask.r] (UV2 else UV1)texture
normal_layer0_textureNormal Map Layer 0 [mask.r] (UV2 else UV1)texture
diffuse_layer1_textureDiffuse Texture Layer 1 [mask.g] (UV2 else UV1)texture
normal_layer1_textureNormal Map Layer 1 [mask.g] (UV2 else UV1)texture
diffuse_layer2_textureDiffuse Texture Layer 2 [mask.b] (UV2 else UV1)texture
normal_layer2_textureNormal Map Layer 2 [mask.b] (UV2 else UV1)texture
diffuse_layer3_textureDiffuse Texture Layer 3 [mask.a] (UV2 else UV1)texture
normal_layer3_textureNormal Map Layer 3 [mask.a] (UV2 else UV1)texture
specular_powerGlossinessscalar
detail_fadeoutDetail Fade Out (start, end)vector3
detail_scaleDetail Texture Scale A and Bvector3

Lrb Test Scene Diffuse Texture

(lrb_test_scene:DIFFUSE_TEXTURE)

Techniques

Inputs

This template has no inputs.

Opacity

(opacity)

Techniques

  • default
    • opacity:default:NVIDIA
    • opacity:default:ATI
    • opacity:default

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Double Sided Normalmap Normal Uvanim Skinned 3weights Vegetation Bending

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS:VEGETATION_BENDING
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Controller Vegetation Bending

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:VEGETATION_BENDING)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_CONTROLLER:VEGETATION_BENDING
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:VEGETATION_BENDING
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:VEGETATION_BENDING

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Uvanim

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_UVANIM
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Skinned 3weights

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Skinned 3weights Vegetation Bending

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS:VEGETATION_BENDING
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Vegetation Bending

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VEGETATION_BENDING)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:VEGETATION_BENDING
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VEGETATION_BENDING
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VEGETATION_BENDING

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Opacity Fade Opacity Uvanim

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_FADE:OPACITY_UVANIM)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_FADE:OPACITY_UVANIM
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_FADE:OPACITY_UVANIM
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_FADE:OPACITY_UVANIM

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Fps Normalmap

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:FPS:NORMALMAP)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:FPS:NORMALMAP:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:FPS:NORMALMAP
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:FPS:NORMALMAP

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
depth_opacityOpacity Distance Falloffscalar

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Opacity By Depth Opacity Fade To Solid

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:OPACITY_FADE_TO_SOLID)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:OPACITY_BY_DEPTH:OPACITY_FADE_TO_SOLID
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:OPACITY_FADE_TO_SOLID
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:OPACITY_FADE_TO_SOLID

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
depth_opacityOpacity Distance Falloffscalar
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Opacity By Depth Take Fog

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:TAKE_FOG)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:OPACITY_BY_DEPTH:TAKE_FOG
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:TAKE_FOG
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:TAKE_FOG

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
depth_opacityOpacity Distance Falloffscalar

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Opacity Fade To Solid

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
depth_opacityOpacity Distance Falloffscalar
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Opacity Fade To Solid Take Fog

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID:TAKE_FOG)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID:TAKE_FOG
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID:TAKE_FOG
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID:TAKE_FOG

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
depth_opacityOpacity Distance Falloffscalar
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Take Global Light

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:TAKE_GLOBAL_LIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
depth_opacityOpacity Distance Falloffscalar

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Fps Normalmap

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Instanced

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Instanced Normalmap Opacity Fade

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_FADE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_FADE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_FADE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Instanced Opacity Fade

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_FADE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_FADE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_FADE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Normal Uvanim Take Global Light

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:NVIDIA:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:TAKE_GLOBAL_LIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Opacity Fade

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Opacity Fade Skinned 3weights

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Opacity Fade Take Global Light

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_FADE:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:TAKE_GLOBAL_LIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Opacity Fade To Solid

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE_TO_SOLID)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE_TO_SOLID
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE_TO_SOLID

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Take Global Light

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:TAKE_GLOBAL_LIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Opacity Fade

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Opacity Fade Skinned 1weight

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_1WEIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_FADE:SKINNED_1WEIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_1WEIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_1WEIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Opacity Fade Skinned 3weights

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_3WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Opacity Fade To Solid

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE_TO_SOLID)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_FADE_TO_SOLID
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE_TO_SOLID
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE_TO_SOLID

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Normalmap

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Normalmap Take Fog

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:NVIDIA:TAKE_FOG
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Normalmap Take Fog Take Global Light

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:NVIDIA:TAKE_FOG:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Normalmap Take Global Light

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:NVIDIA:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_GLOBAL_LIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Opacity Controller

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:OPACITY_CONTROLLER)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NVIDIA:OPACITY_CONTROLLER
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:OPACITY_CONTROLLER
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:OPACITY_CONTROLLER

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Self Illumination

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:SELF_ILLUMINATION)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NVIDIA:SELF_ILLUMINATION
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:SELF_ILLUMINATION
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:SELF_ILLUMINATION

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Normalmap

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Normalmap Opacity Controller Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Normalmap Opacity Fade

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_FADE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_FADE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_FADE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Opacity Fade

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Opacity Fade To Solid

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE_TO_SOLID)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_FADE_TO_SOLID
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE_TO_SOLID
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE_TO_SOLID

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Normal Uvanim

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Controller

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Controller Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade Skinned 3weights

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade To Solid

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade To Solid Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Skinned 3weights

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Take Global Light

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:TAKE_GLOBAL_LIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Controller

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Controller Self Illumination Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade Take Fog

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:TAKE_FOG)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:TAKE_FOG
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:TAKE_FOG
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:TAKE_FOG

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade To Solid

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE_TO_SOLID
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade To Solid Take Fog

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID:TAKE_FOG)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE_TO_SOLID:TAKE_FOG
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID:TAKE_FOG
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID:TAKE_FOG

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3
opacity_fade_to_solidOpacity fade to solid (fade, end in cm)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Skinned 1weight

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_1WEIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_1WEIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Skinned 2weights

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:SKINNED_2WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Skinned 3weights

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Take Fog Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:TAKE_FOG:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:TAKE_FOG:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:TAKE_FOG:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:TAKE_FOG:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
fresnel_settingsFalloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer)vector3

Opacity Cube Environment Mapping Diffuse Texture

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Double Sided Opacity Controller Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_CONTROLLER:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_CONTROLLER:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Instanced

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Normalmap

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Normalmap Opacity Controller Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Normalmap Self Illumination Skinned 1weight

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Opacity Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight Take Global Light

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:TAKE_GLOBAL_LIGHT
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Normalmap Skinned 3weights

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Opacity Controller Opacity Fade Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Cube Environment Mapping Diffuse Texture Opacity Controller Vertex Color

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:VERTEX_COLOR

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Cube Environment Mapping Diffuse Texture Skinned 3weights

(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
    • opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
    • opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Diffuse Texture

(opacity:DIFFUSE_TEXTURE)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA
    • opacity:default:ATI:DIFFUSE_TEXTURE
    • opacity:default:DIFFUSE_TEXTURE

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Diffuse Texture Diffuse Uvanim

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Fps

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:NVIDIA
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Fps Opacity Uvanim

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:OPACITY_UVANIM)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:NVIDIA:OPACITY_UVANIM
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:OPACITY_UVANIM
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:OPACITY_UVANIM

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Controller Opacity Uvanim

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_CONTROLLER:OPACITY_UVANIM
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Controller Opacity Uvanim Self Illumination Self Illumination Uvanim

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3
il_multiplierSelf Illumination Intensity Multiplierscalar

Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Controller Opacity Uvanim Vertex Color

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Uvanim

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_UVANIM
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Uvanim Vertex Color

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_UVANIM:VERTEX_COLOR
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM:VERTEX_COLOR
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM:VERTEX_COLOR

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Opacity Controller Opacity Uvanim

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_CONTROLLER:OPACITY_UVANIM
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Opacity Controller Vertex Color

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:VERTEX_COLOR

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Opacity Uvanim

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_UVANIM
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Opacity Uvanim Self Illumination Self Illumination Tint Self Illumination Uvanim Take Fog

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SELF_ILLUMINATION_UVANIM:TAKE_FOG)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SELF_ILLUMINATION_UVANIM:TAKE_FOG
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SELF_ILLUMINATION_UVANIM:TAKE_FOG
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SELF_ILLUMINATION_UVANIM:TAKE_FOG

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Opacity Diffuse Texture Diffuse Uvanim Opacity Uvanim Self Illumination Self Illumination Uvanim

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
il_multiplierSelf Illumination Intensity Multiplierscalar

Opacity Diffuse Texture Diffuse Uvanim Opacity Uvanim Skinned 1weight

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SKINNED_1WEIGHT)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_UVANIM:SKINNED_1WEIGHT
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SKINNED_1WEIGHT
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SKINNED_1WEIGHT

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3

Opacity Diffuse Texture Diffuse Uvanim Self Illumination

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Opacity Diffuse Texture Diffuse Uvanim Vegetation Bending

(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VEGETATION_BENDING)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:VEGETATION_BENDING
    • opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VEGETATION_BENDING
    • opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VEGETATION_BENDING

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
uv_speedUV Speedvector3
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Opacity Diffuse Texture Double Sided

(opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
    • opacity:default:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED
    • opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Diffuse Texture Double Sided Fps Normalmap

(opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP:NVIDIA
    • opacity:default:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP
    • opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Diffuse Texture Double Sided Is Water Normalmap Take Fog

(opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:NVIDIA:TAKE_FOG
    • opacity:default:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG
    • opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
depth_opacityOpacity Distance Falloffscalar
water_col_aWater color Avector3
water_col_bWater color Bvector3
water_settingz_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settingz_cWater settings, Speed A, Speed B, Not usedvector3
surface_settingsWater surface Settings (Reflection Instensity, Reflection Falloff Curve, Max Opacity dimmer)vector3

Opacity Diffuse Texture Double Sided Is Water Normalmap Take Fog Take Global Light

(opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:NVIDIA:TAKE_FOG:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT
    • opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
reflection_textureReflection Cubetexture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
depth_opacityOpacity Distance Falloffscalar
water_col_aWater color Avector3
water_col_bWater color Bvector3
water_settingz_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settingz_cWater settings, Speed A, Speed B, Not usedvector3
surface_settingsWater surface Settings (Reflection Instensity, Reflection Falloff Curve, Max Opacity dimmer)vector3

Opacity Diffuse Texture Instanced

(opacity:DIFFUSE_TEXTURE:INSTANCED)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
    • opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Diffuse Texture Instanced Normalmap

(opacity:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
    • opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Diffuse Texture Instanced Normalmap Opacity Controller

(opacity:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:OPACITY_CONTROLLER
    • opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Diffuse Texture Instanced Opacity Controller

(opacity:DIFFUSE_TEXTURE:INSTANCED:OPACITY_CONTROLLER)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_CONTROLLER
    • opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED:OPACITY_CONTROLLER
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:OPACITY_CONTROLLER

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Diffuse Texture Instanced Self Illumination

(opacity:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION
    • opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
    • opacity:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Opacity Diffuse Texture Normalmap

(opacity:DIFFUSE_TEXTURE:NORMALMAP)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
    • opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Diffuse Texture Normalmap Opacity Controller

(opacity:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER
    • opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Diffuse Texture Normalmap Opacity Controller Skinned 3weights

(opacity:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:SKINNED_3WEIGHTS
    • opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:SKINNED_3WEIGHTS
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:SKINNED_3WEIGHTS

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Diffuse Texture Normalmap Opacity Controller Vertex Color

(opacity:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Diffuse Texture Normalmap Self Illumination

(opacity:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
    • opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture
il_multiplierSelf Illumination Intensity Multiplierscalar

Opacity Diffuse Texture Normalmap Vertex Color

(opacity:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
    • opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
    • opacity:default:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
bump_normal_textureNormal Map (UV2 else UV1)texture

Opacity Diffuse Texture Opacity By Depth

(opacity:DIFFUSE_TEXTURE:OPACITY_BY_DEPTH)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_BY_DEPTH
    • opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_BY_DEPTH
    • opacity:default:DIFFUSE_TEXTURE:OPACITY_BY_DEPTH

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
depth_opacityOpacity Distance Falloffscalar

Opacity Diffuse Texture Opacity Controller

(opacity:DIFFUSE_TEXTURE:OPACITY_CONTROLLER)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER
    • opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_CONTROLLER
    • opacity:default:DIFFUSE_TEXTURE:OPACITY_CONTROLLER

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Diffuse Texture Opacity Controller Opacity Fade Skinned 3weights Take Global Light

(opacity:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
    • opacity:default:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Diffuse Texture Opacity Fade

(opacity:DIFFUSE_TEXTURE:OPACITY_FADE)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE
    • opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_FADE
    • opacity:default:DIFFUSE_TEXTURE:OPACITY_FADE

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Diffuse Texture Opacity Fade Skinned 3weights

(opacity:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS
    • opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS
    • opacity:default:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Diffuse Texture Opacity Fade Skinned 3weights Take Global Light

(opacity:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
    • opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
    • opacity:default:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Diffuse Texture Opacity Fade Vertex Color

(opacity:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:VERTEX_COLOR
    • opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR
    • opacity:default:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
opacity_fadeOpacity fade (fade, end in cm)vector3

Opacity Diffuse Texture Self Illumination Self Illumination Tint

(opacity:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • opacity:default:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • opacity:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Opacity Diffuse Texture Skinned 3weights

(opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
    • opacity:default:ATI:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
    • opacity:default:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Diffuse Texture Vertex Color

(opacity:DIFFUSE_TEXTURE:VERTEX_COLOR)

Techniques

  • default
    • opacity:default:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
    • opacity:default:ATI:DIFFUSE_TEXTURE:VERTEX_COLOR
    • opacity:default:DIFFUSE_TEXTURE:VERTEX_COLOR

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture
diffuse_textureDiffuse Texture (UV1)texture

Opacity Instanced

(opacity:INSTANCED)

Techniques

  • default
    • opacity:default:INSTANCED:NVIDIA
    • opacity:default:ATI:INSTANCED
    • opacity:default:INSTANCED

Inputs

NameUI NameType
opacity_textureOpacity Texture (UV5)texture

Opacity Self Illumination Self Illumination Tint

(opacity:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT)

Techniques

  • default
    • opacity:default:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • opacity:default:ATI:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
    • opacity:default:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT

Inputs

NameUI NameType
self_illumination_textureSelf Illumination Texture (UV4)texture
opacity_textureOpacity Texture (UV5)texture
il_multiplierSelf Illumination Intensity Multiplierscalar
il_tintSelf Illumination Tintvector3

Shadow Caster Only

(shadow_caster_only)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:NVIDIA:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ATI:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:SHADOW_CASTER_ONLY

Inputs

This template has no inputs.

Shadow Caster Only Alpha Masked

(shadow_caster_only:ALPHA_MASKED)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:NVIDIA:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:SHADOW_CASTER_ONLY

Inputs

NameUI NameType
diffuse_textureAlpha Mask Texture [green] (UV1)texture

Shadow Caster Only Alpha Masked Double Sided External Alpha Ref

(shadow_caster_only:ALPHA_MASKED:DOUBLE_SIDED:EXTERNAL_ALPHA_REF)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY

Inputs

NameUI NameType
diffuse_textureAlpha Mask Texture [green] (UV1)texture
alpha_refAlpha Mask Referencescalar

Shadow Caster Only Alpha Masked External Alpha Ref

(shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:NVIDIA:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY

Inputs

NameUI NameType
diffuse_textureAlpha Mask Texture [green] (UV1)texture
alpha_refAlpha Mask Referencescalar

Shadow Caster Only Alpha Masked External Alpha Ref Instanced

(shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF:INSTANCED)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:EXTERNAL_ALPHA_REF:INSTANCED:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:INSTANCED:SHADOW_CASTER_ONLY

Inputs

NameUI NameType
diffuse_textureAlpha Mask Texture [green] (UV1)texture
alpha_refAlpha Mask Referencescalar

Shadow Caster Only Alpha Masked External Alpha Ref Skinned 1weight

(shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureAlpha Mask Texture [green] (UV1)texture
alpha_refAlpha Mask Referencescalar

Shadow Caster Only Alpha Masked Instanced

(shadow_caster_only:ALPHA_MASKED:INSTANCED)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:INSTANCED:NVIDIA:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:INSTANCED:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:INSTANCED:SHADOW_CASTER_ONLY

Inputs

NameUI NameType
diffuse_textureAlpha Mask Texture [green] (UV1)texture

Shadow Caster Only Alpha Masked Skinned 1weight

(shadow_caster_only:ALPHA_MASKED:SKINNED_1WEIGHT)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
    • shadow_caster_only:shadow_caster:ALPHA_MASKED:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT

Inputs

NameUI NameType
diffuse_textureAlpha Mask Texture [green] (UV1)texture

Shadow Caster Only Double Sided

(shadow_caster_only:DOUBLE_SIDED)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:DOUBLE_SIDED:NVIDIA:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ATI:DOUBLE_SIDED:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:DOUBLE_SIDED:SHADOW_CASTER_ONLY

Inputs

This template has no inputs.

Shadow Caster Only Double Sided Instanced Vegetation Bending

(shadow_caster_only:DOUBLE_SIDED:INSTANCED:VEGETATION_BENDING)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:DOUBLE_SIDED:INSTANCED:NVIDIA:SHADOW_CASTER_ONLY:VEGETATION_BENDING
    • shadow_caster_only:shadow_caster:ATI:DOUBLE_SIDED:INSTANCED:SHADOW_CASTER_ONLY:VEGETATION_BENDING
    • shadow_caster_only:shadow_caster:DOUBLE_SIDED:INSTANCED:SHADOW_CASTER_ONLY:VEGETATION_BENDING

Inputs

NameUI NameType
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Shadow Caster Only Double Sided Vegetation Bending

(shadow_caster_only:DOUBLE_SIDED:VEGETATION_BENDING)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:DOUBLE_SIDED:NVIDIA:SHADOW_CASTER_ONLY:VEGETATION_BENDING
    • shadow_caster_only:shadow_caster:ATI:DOUBLE_SIDED:SHADOW_CASTER_ONLY:VEGETATION_BENDING
    • shadow_caster_only:shadow_caster:DOUBLE_SIDED:SHADOW_CASTER_ONLY:VEGETATION_BENDING

Inputs

NameUI NameType
speedSpeedscalar
detail_settingsDetail Bending Amplitude / Frequencyvector3
branch_settingsBranch Bending Amplitude / Frequencyvector3

Shadow Caster Only Instanced

(shadow_caster_only:INSTANCED)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:INSTANCED:NVIDIA:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:ATI:INSTANCED:SHADOW_CASTER_ONLY
    • shadow_caster_only:shadow_caster:INSTANCED:SHADOW_CASTER_ONLY

Inputs

This template has no inputs.

Shadow Caster Only Skinned 1weight

(shadow_caster_only:SKINNED_1WEIGHT)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
    • shadow_caster_only:shadow_caster:ATI:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
    • shadow_caster_only:shadow_caster:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT

Inputs

This template has no inputs.

Shadow Caster Only Skinned 2weights

(shadow_caster_only:SKINNED_2WEIGHTS)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_2WEIGHTS
    • shadow_caster_only:shadow_caster:ATI:SHADOW_CASTER_ONLY:SKINNED_2WEIGHTS
    • shadow_caster_only:shadow_caster:SHADOW_CASTER_ONLY:SKINNED_2WEIGHTS

Inputs

This template has no inputs.

Shadow Caster Only Skinned 3weights

(shadow_caster_only:SKINNED_3WEIGHTS)

Techniques

  • shadow_caster
    • shadow_caster_only:shadow_caster:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_3WEIGHTS
    • shadow_caster_only:shadow_caster:ATI:SHADOW_CASTER_ONLY:SKINNED_3WEIGHTS
    • shadow_caster_only:shadow_caster:SHADOW_CASTER_ONLY:SKINNED_3WEIGHTS

Inputs

This template has no inputs.

Solid Mask

(solid_mask)

Techniques

  • default
    • solid_mask:default

Inputs

NameUI NameType
diffuse_textureDiffusetexture
bump_normal_textureNormalmaptexture
reflection_textureMATCAP Texturetexture
material_texturePattern texturetexture
tint_color_aTint Color Avector3
tint_color_bTint Color Bvector3
material_amountMaterial apply amountscalar

Solid Mask Decal Sticker

(solid_mask:DECAL_STICKER)

Techniques

  • default
    • solid_mask:default:DECAL_STICKER

Inputs

NameUI NameType
diffuse_textureDiffusetexture
bump_normal_textureNormalmaptexture
reflection_textureMATCAP Texturetexture
material_texturePattern texturetexture
diffuse_layer3_textureDecal (UV5 and UV6)texture
uv_scaleSticker Scale x y, Sticker Wear and Tear Influencevector3
uv_offset_rotSticker Position Offset x y, Sticker Rotationvector3
tint_color_aTint Color Avector3
tint_color_bTint Color Bvector3
material_amountMaterial apply amountscalar

Solid Mask Depth Scaling

(solid_mask:DEPTH_SCALING)

Techniques

  • default
    • solid_mask:default:DEPTH_SCALING

Inputs

NameUI NameType
diffuse_textureDiffusetexture
bump_normal_textureNormalmaptexture
reflection_textureMATCAP Texturetexture
material_texturePattern texturetexture
tint_color_aTint Color Avector3
tint_color_bTint Color Bvector3
material_amountMaterial apply amountscalar

Tintobject Depth Bias Blend Double Sided View Distance Fade

(tintobject:DEPTH_BIAS_BLEND:DOUBLE_SIDED:VIEW_DISTANCE_FADE)

Techniques

  • default
    • tintobject:default:DEPTH_BIAS_BLEND:DOUBLE_SIDED:VIEW_DISTANCE_FADE

Inputs

NameUI NameType
tint_colorTint Colorvector3
intensityIntensityscalar
distance_fadeDistance fadescalar
depth_biasDepth biasscalar

Tintobject Depth Bias Blend View Distance Fade

(tintobject:DEPTH_BIAS_BLEND:VIEW_DISTANCE_FADE)

Techniques

  • default
    • tintobject:default:DEPTH_BIAS_BLEND:VIEW_DISTANCE_FADE

Inputs

NameUI NameType
tint_colorTint Colorvector3
intensityIntensityscalar
distance_fadeDistance fadescalar
depth_biasDepth biasscalar

Water

(water)

Techniques

  • default
    • water:default:NVIDIA
    • water:default:ATI
    • water:default

Inputs

NameUI NameType
diffuse_textureFoam maptexture
bump_normal_textureWave normal maptexture
reflection_textureReflection Cubetexture
water_color_deepColor of deep watervector3
water_color_shallowColor of shallow watervector3
water_settingsWater settings : Cube amount, Spec amount, Spec distancevector3
water_settings_bWater settings, Dist A, Dist B, Distortion sizevector3
water_settings_cWater settings, Speed A, Speed B, Mehvector3
water_settings_dWater settings, Gloss value, Opacity depth threshold, Opacity exponentvector3